Thread: Grenade Error
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Old 06-30-2006, 04:57 PM   #3 (permalink)
Yuki Kiba Dakatsu
Senior Member
 
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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Here are all the weapons for both units. The Commando stuff is more of a refrence, as I did make the Sniper by using the Commando's code.

Code:
Weapon AWMSmokeGrenade ;Calls in a big ass load of artillery shells, BOOM! (SmokeGrenadeRed)
  PrimaryDamage           = 1.0
  AttackRange           = 500.0
  MinimumAttackRange          = 1.0
  DamageType              = ARMOR_PIERCING
  DeathType               = EXPLODED
  WeaponSpeed             = 60 
  ProjectileObject        = AWMGrenadeSmoke
  RadiusDamageAffects     = ALLIES ENEMIES NEUTRALS
  ScatterRadius           = 25
  DelayBetweenShots       = 1
  ClipSize                = 1              ; how many shots in a Clip (0 == infinite)
  ClipReloadTime          = 90000     ; how long to reload a Clip, msec
  AutoReloadsClip         = Yes 
;  ProjectileDetonationFX  = FX_ArtilleryCloudAWM
  ProjectileCollidesWith  = STRUCTURES WALLS
End
Weapon AWMSmokeGrenadeX  ;Calls in airplane and drops 3 WhiteGuard (SmokeGrenadeYellow)
  PrimaryDamage           = 1.0
  AttackRange           = 500.0
  MinimumAttackRange          = 1.0
  DamageType              = ARMOR_PIERCING
  DeathType               = EXPLODED
  WeaponSpeed             = 60 
  ProjectileObject        = AWMGrenadeSmokeX
  RadiusDamageAffects     = ALLIES ENEMIES NEUTRALS
  ScatterRadius           = 25
  DelayBetweenShots       = 1
  ClipSize                = 1              ; how many shots in a Clip (0 == infinite)
  ClipReloadTime          = 90000     ; how long to reload a Clip, msec
  AutoReloadsClip         = Yes 
;  ProjectileDetonationFX  = FX_ArtilleryCloudAWM
  ProjectileCollidesWith  = STRUCTURES WALLS
End
Code:
Weapon WhiteLightningSniperRifle
  PrimaryDamage         = 250.0
  PrimaryDamageRadius   = 1
  ScatterRadius           = 1
  AttackRange           = 450.0
  MinimumAttackRange          = 1.0
  DamageType            = SNIPER
  DeathType             = NORMAL
  ProjectileObject        = SniperRifleBullet
  FireFX                = WeaponFX_GattlingTankMachineGunFire
  VeterancyFireFX       = HEROIC WeaponFX_GattlingTankMachineGunFire
  ProjectileDetonationFX      = WeaponFX_Bullet
  FireSound             = WhiteGuardWeapon
  RadiusDamageAffects   = ALLIES ENEMIES NEUTRALS
  DelayBetweenShots     = 500
  ClipSize              = 10
  ClipReloadTime        = 2500
  WeaponBonus = PLAYER_UPGRADE DAMAGE 150% ; Hollowpoint Rifles
  MinTargetPitch          = -15
  MaxTargetPitch          = 15                          ; ditto
  WeaponSpeed             = 500
  WeaponRecoil            = 5
  ProjectileCollidesWith  = STRUCTURES WALLS 
  WeaponSpeed                 = 2000
  PreAttackDelay = 1000
  PreAttackType = PER_SHOT
End
Code:
Weapon NekoWLightningSMG
  PrimaryDamage         = 45
  PrimaryDamageRadius   = 1
  ScatterRadius           = 25
  AttackRange           = 200.0
  MinimumAttackRange          = 1.0
  DamageType            = SMALL_ARMS
  DeathType             = NORMAL
  ProjectileObject        = Bullet
  FireFX                = WeaponFX_GattlingTankMachineGunFire
  VeterancyFireFX       = HEROIC WeaponFX_GattlingTankMachineGunFire
  ProjectileDetonationFX      = WeaponFX_Bullet
  FireSound             = AKS74U
  RadiusDamageAffects   = ALLIES ENEMIES NEUTRALS
  DelayBetweenShots     = 60
  ClipSize              = 55
  ClipReloadTime        = 2500
  WeaponBonus = PLAYER_UPGRADE DAMAGE 150% ; Hollowpoint Rifles
  MinTargetPitch          = -15
  MaxTargetPitch          = 15                          ; ditto
  WeaponSpeed             = 500
  WeaponRecoil            = 5
  ProjectileCollidesWith  = STRUCTURES WALLS 
  WeaponSpeed                 = 1000
End
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