Here are all the weapons for both units. The Commando stuff is more of a refrence, as I did make the Sniper by using the Commando's code.
Code:
Weapon AWMSmokeGrenade ;Calls in a big ass load of artillery shells, BOOM! (SmokeGrenadeRed)
PrimaryDamage = 1.0
AttackRange = 500.0
MinimumAttackRange = 1.0
DamageType = ARMOR_PIERCING
DeathType = EXPLODED
WeaponSpeed = 60
ProjectileObject = AWMGrenadeSmoke
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
ScatterRadius = 25
DelayBetweenShots = 1
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 90000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
; ProjectileDetonationFX = FX_ArtilleryCloudAWM
ProjectileCollidesWith = STRUCTURES WALLS
End
Weapon AWMSmokeGrenadeX ;Calls in airplane and drops 3 WhiteGuard (SmokeGrenadeYellow)
PrimaryDamage = 1.0
AttackRange = 500.0
MinimumAttackRange = 1.0
DamageType = ARMOR_PIERCING
DeathType = EXPLODED
WeaponSpeed = 60
ProjectileObject = AWMGrenadeSmokeX
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
ScatterRadius = 25
DelayBetweenShots = 1
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 90000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
; ProjectileDetonationFX = FX_ArtilleryCloudAWM
ProjectileCollidesWith = STRUCTURES WALLS
End
Code:
Weapon WhiteLightningSniperRifle
PrimaryDamage = 250.0
PrimaryDamageRadius = 1
ScatterRadius = 1
AttackRange = 450.0
MinimumAttackRange = 1.0
DamageType = SNIPER
DeathType = NORMAL
ProjectileObject = SniperRifleBullet
FireFX = WeaponFX_GattlingTankMachineGunFire
VeterancyFireFX = HEROIC WeaponFX_GattlingTankMachineGunFire
ProjectileDetonationFX = WeaponFX_Bullet
FireSound = WhiteGuardWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 500
ClipSize = 10
ClipReloadTime = 2500
WeaponBonus = PLAYER_UPGRADE DAMAGE 150% ; Hollowpoint Rifles
MinTargetPitch = -15
MaxTargetPitch = 15 ; ditto
WeaponSpeed = 500
WeaponRecoil = 5
ProjectileCollidesWith = STRUCTURES WALLS
WeaponSpeed = 2000
PreAttackDelay = 1000
PreAttackType = PER_SHOT
End
Code:
Weapon NekoWLightningSMG
PrimaryDamage = 45
PrimaryDamageRadius = 1
ScatterRadius = 25
AttackRange = 200.0
MinimumAttackRange = 1.0
DamageType = SMALL_ARMS
DeathType = NORMAL
ProjectileObject = Bullet
FireFX = WeaponFX_GattlingTankMachineGunFire
VeterancyFireFX = HEROIC WeaponFX_GattlingTankMachineGunFire
ProjectileDetonationFX = WeaponFX_Bullet
FireSound = AKS74U
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 60
ClipSize = 55
ClipReloadTime = 2500
WeaponBonus = PLAYER_UPGRADE DAMAGE 150% ; Hollowpoint Rifles
MinTargetPitch = -15
MaxTargetPitch = 15 ; ditto
WeaponSpeed = 500
WeaponRecoil = 5
ProjectileCollidesWith = STRUCTURES WALLS
WeaponSpeed = 1000
End