BuildPower actually doesn't have anything to do with power, all the BuildXXX tags specify the order of buildings to be built (you can't get the AI to build Barracks after Refinery by changing their order in the BuildingTypelist, you need to place refinery to buildbarracks and barracks to buildrefinery.
BuildPower is the first building to build. So, it takes only one thing per side.
GDIPowerPlant is the building AI builds when it needs more powerplants, so all the power plants except the first one. Again, it takes only one thing.
So, if youn want the AI to build one GAPOWR, and the build GAGEOGs, or vice-versa, place one to BuildPower and another to GDIPowerPlant.
But I can't imagine what this does for BattleLab. The main reason for not building Battle Lab is that BaseSizeAdd and/or XXXBaseDefenseCount has been set higher.
If you want to have the AI build more defenses, you have to either let them be built after all the buildings (set the prereq to the last building built)- which makes AI unable to build SuperWeapons, or set DefenseCounts to 0 and make a separate clone of every defense you want the AI to build. And play with TechLevels, positions in BuildingTypes list and Prerequisites. A lot of work.
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