thanks... i got that problem worked out... i tried without parachute and its fine but what im gonna do is have a parachute animation attached to the model... thats one thing down...but something else popped up... is there a way that i can make the things that are disperced [like the skeets] fly only right side up? Cause with the disposition, it goes flailing and twisting and i just want it to kinda glide out right side up so that the skeet animation flows well... as of right now, the skeets fling around and look alot like a nest of nats.
One way i would be able to overcome them flailing around helplessly is if i can somehow make it so that after the skeets are dispensed, they fly upward via a locomotor or like a rocket engine... i tried that initially but with no sucess...so i eventually edited in RENX to make them fly upwards, but because the disposition makes them twist and twirl as they leave the parent bomb, they go all direction [as stated above, they look like nats]
the lock on thing is reduced in imporantancy since i edited the explosion a little to make it possible to do maximum damage to tanks and infantry only, but is there a true fire way i can make it lock on to only tanks in the vicinity?
[PS: Nice name F15...i got the game too...good game]
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