yes i have played with them a bit...but to really no effect...because the more friction i have... the closer they are together...and i want them to spread a bit... and to acheive that i must also raise the disposition...which still makes them flail a bit lol
now i have a fairly minor problem... aiming for realism, i wanted to have the main bomb of the sfw continue to fall after it split. So i add a create debris tag however, it never creates it... here is the code
ObjectCreationList OCL_SFWExplode
CreateObject
ObjectNames = SFWCarrier
Count = 5
Disposition = SEND_IT_FLYING
DispositionIntensity = 22
End
CreateDebris
ModelNames = SFWBomb
Offset = X:0 Y:0 Z:0
Mass = 75
Count = 1
Disposition = RANDOM_FORCE INHERIT_VELOCITY
MinForceMagnitude = 1
MaxForceMagnitude = 2
SpinRate = 0
MinForcePitch = 1
MaxForcePitch = 2
End
End
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