Actually, you can edit the Generals.str file with any ol' text editor and get the same effect as editing the .csf file - or at least you can in Zero:Hour.
The thing I'm curious about, of course, is how to get the friggin' superweapon timer on Fai's map in Pro:Gen to appear. There appears to be an override in the scripts for the map, but I haven't been able to locate it yet. It's certainly got nothing to do with setting the PublicTimer tag in the map's .ini, either.
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