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Old 07-19-2006, 07:24 AM   #1 (permalink)
hmaster10
Junior Member
 
Join Date: Jul 2006
Location: Philippines
Posts: 21
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Default AIUpdateInterface Module

Code:
  Behavior                  = AIUpdateInterface ModuleTag_AI
    Turret
      TurretTurnRate        = 180
      ControlledWeaponSlots = PRIMARY
;      TurretPitchRate       = 180
;      AllowsPitch           = Yes
      FiresWhileTurning     = Yes
;      NaturalTurretPitch    = 45
;      GroundUnitPitch       = 0
;      MinPhysicalPitch      = -20
;      MinIdleScanInterval   = 250
;      MaxIdleScanInterval   = 250
;      MinIdleScanAngle      = 0
;      MaxIdleScanAngle      = 360
;      RecenterTime          = 0
    End

    AltTurret
      TurretTurnRate        = 180
      ControlledWeaponSlots = SECONDARY TERTIARY
;      TurretPitchRate       = 180
;      AllowsPitch           = Yes
      FiresWhileTurning     = Yes
;      NaturalTurretPitch    = 45
;      GroundUnitPitch       = 0
;      MinPhysicalPitch      = -20
;      MinIdleScanInterval   = 250
;      MaxIdleScanInterval   = 250
;      MinIdleScanAngle      = 0
;      MaxIdleScanAngle      = 360
;      RecenterTime          = 0
    End

    AutoAcquireEnemiesWhenIdle = Yes Stealthed
;    MoodAttackCheckRate        = 250
    TurretsLinked              = No
  End
Are there any info about those commented lines?

TurrentsLinked <- allows each turret to fire different target at the same time?
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