Code:
Behavior = AIUpdateInterface ModuleTag_AI
Turret
TurretTurnRate = 180
ControlledWeaponSlots = PRIMARY
; TurretPitchRate = 180
; AllowsPitch = Yes
FiresWhileTurning = Yes
; NaturalTurretPitch = 45
; GroundUnitPitch = 0
; MinPhysicalPitch = -20
; MinIdleScanInterval = 250
; MaxIdleScanInterval = 250
; MinIdleScanAngle = 0
; MaxIdleScanAngle = 360
; RecenterTime = 0
End
AltTurret
TurretTurnRate = 180
ControlledWeaponSlots = SECONDARY TERTIARY
; TurretPitchRate = 180
; AllowsPitch = Yes
FiresWhileTurning = Yes
; NaturalTurretPitch = 45
; GroundUnitPitch = 0
; MinPhysicalPitch = -20
; MinIdleScanInterval = 250
; MaxIdleScanInterval = 250
; MinIdleScanAngle = 0
; MaxIdleScanAngle = 360
; RecenterTime = 0
End
AutoAcquireEnemiesWhenIdle = Yes Stealthed
; MoodAttackCheckRate = 250
TurretsLinked = No
End
Are there any info about those commented lines?
TurrentsLinked <- allows each turret to fire different target at the same time?