GroundUnitPitch -> not sure
MinPhysicalPitch -> minimum pitch that the turret can go; may also be max (not sure on that though)
MinIdleScanAngle -> not sure; minimum angle that the Idle Scan will do
MaxIdleScanAngle -> not sure; maximum angle that the Idle Scan will do
RecenterTime -> the time in msec that it takes for a turret to face its default position after attacking
MoodAttackCheckRate -> time in msec that the unit checks for nearby enemies to attack
TurretsLinked -> turrets attack the same target (e.g. Battleships)
Idle Scan makes the turret just randomly move around as if the unit is on patrol or something if I remember correctly. See sentry drone and strategy center's turret.
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