then do FROM_SCRIPT and set it in your scripts? (Scratch that)
AutoAcquireEnemiesWhenIdle = Yes
thats already enabled, so they do in fact attack when your not doing anything, im guessing that they arnt allowed to stray far though...
(Here we go)
Code:
Behavior = SlavedUpdate ModuleTag_06
GuardMaxRange = 35 ;How far away from master I'm allowed when master is idle (doesn't wander)
GuardWanderRange = 35 ;How far away I'm allowed to wander from master while guarding.
AttackRange = 75 ;How far away from master I'm allowed when master is attacking a target.
AttackWanderRange = 10 ;How far I'm allowed to wander from target.
ScoutRange = 75 ;How far away from master I'm allowed when master is moving.
ScoutWanderRange = 10 ;How far I'm allowed to wander from scout point.
StayOnSameLayerAsMaster = Yes
End
just up our ranges, and hopefully they will attack more
also. keep in mind that the range of the hellfiredrone's weapon is only 150... also they have a reload time of 2 seconds....