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Old 08-06-2006, 05:56 PM   #8 (permalink)
GibTG
Junior Member
 
Join Date: Aug 2006
Posts: 16
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Thanks for the tip but I really don't think it is the command buttons/sets, I double-checked them and besides would adding a stealth module effect them? Like I said before, I took a fully functional mod and added the stealth module to it and it turned out like this, I've made many attempts this weeked all with the same crash result at build-up.

Are the veterancy upgrades "built-in?" Are they in the Upgrade.ini? Whenever I've tried to add veterancy upgrades to this mod I've always had problems but I thought it was my mistake, is it possible to remove them (they aren't in the .ini)? This mod was made for me by a friend and I'm adding on to it, so I'm wondering about it.

I'll post my coding below incase I did miss something...

Code:
CommandButton AB_Command_ConstructAmericaPathfinder
  Command       = UNIT_BUILD
  Object        = AB_AmericaPathfinder
  TextLabel     = CONTROLBAR:ConstructAmericaInfantryPathFinder
  ButtonImage   = SAPathfinder1
  ButtonBorderType        = BUILD ; Identifier for the User as to what kind of button this is
  DescriptLabel           = CONTROLBAR:ToolTipAB_BuildPathFinder
End

CommandButton AB_Command_PathfinderSwitchToSniperRifle
  Command                 = SWITCH_WEAPON
  WeaponSlot              = PRIMARY
  Options                 = CHECK_LIKE OK_FOR_MULTI_SELECT 
  TextLabel               = CONTROLBAR:PathfinderSwitchToSniperRifle
  ButtonImage             = SAPathFinder1
  ButtonBorderType        = ACTION
  DescriptLabel           = CONTROLBAR:ToolTipPathfinderSwitchToSniperRifle
End

CommandButton AB_Command_PathfinderSwitchToEMPGrenadeWeapon
  Command                 = SWITCH_WEAPON
  WeaponSlot              = SECONDARY
  Options                 = CHECK_LIKE OK_FOR_MULTI_SELECT 
  TextLabel               = CONTROLBAR:PathfinderSwitchToEMPGrenadeWeapon
  ButtonImage             = SSEMP
  ButtonBorderType        = ACTION
  DescriptLabel           = CONTROLBAR:ToolTipPathfinderSwitchToEMPGrenadeWeapon
End

CommandSet AB_AmericaBarracksCommandSet
  1 = AB_Command_ConstructAmericaRanger
  2 = AB_Command_ConstructAmericaMissileDefender
  3 = AB_Command_ConstructAmericaColonelBurton
  4 = AB_Command_ConstructAmericaPathfinder
  6 = AB_Command_ConstructAmericaPilot
  9 = Command_UpgradeAmericaRangerFlashBangGrenade 
 10 = Command_UpgradeAmericaRangerCaptureBuilding
 13 = Command_SetRallyPoint
 14 = Command_Sell
End

CommandSet AB_Command_AmericaPathfinder
   1 = AB_Command_PathfinderSwitchToSniperRifle
   2 = AB_Command_PathfinderSwitchToEMPGrenadeWeapon
  11 = Command_AttackMove
  13 = Command_Guard
  14 = Command_Stop
End

 [....] ExperienceValue    = 40 40 60 80   ;Experience point value at each level
  ExperienceRequired = 0 50 100 200  ;Experience points needed to gain each level
  IsTrainable        = Yes           ;Can gain experience
  CrushableLevel     = 0             ;What am I?  0 = for infantry, 1 = for trees, 2 = general vehicles

  CommandSet         = AB_Command_AmericaPathfinder
Any other areas I need to check?

EDIT: added code
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