You can enforce a unit to switch to a status by using a status weapon, like the Avenger aimer.
Interestingly, if the unit targeted already has that status, then the status is shut off.
Some status's cause actual logical changes, others just trigger art conditions, Im sorry to say but the STATUS_RIDER# status' do nothing but change the model.
All-in-all, despite how interesting some of the status effects are, none have a practical use, at least from my point of view.
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