View Single Post
Old 08-14-2006, 03:48 PM   #10 (permalink)
Dibelius
Senior Member
 
Join Date: Jun 2003
Location: Germany
Posts: 363
Send a message via ICQ to Dibelius
Default

I thought about this method, but I hesitated beacuse of these disadvantage you listed.
And there's one big additional problem when I'd use it: unfortunately, I need this object to be limited (MaxSimultaneousOfType = 1), because they're special units. So, whenever I click the button to toggle between original and replaced unit this will count as a loss of this object and the button to build it becomes free. This is a high risk for allowing cheating :/

damn.

Is there a way around, so that I can use ReplaceObjectUpgrade, though? This would help me a lot.
Dibelius is offline   Reply With Quote