Weapons in map.inis don't always work, a good starting point is to ensure that you never reference anything in a map.ini that's not coded after the reference.
That is, if you specified a unit in the map.ini to use that weapon and the weapon is defined after it, it won't work.
Same goes for everything, if your weapon uses an OCL for instance that's coded in your map.ini AFTER the weapon, your weapon will have problems.
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