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Old 09-11-2006, 02:33 PM   #1 (permalink)
mazuho
Junior Member
 
Join Date: Sep 2006
Posts: 3
Default Animated firing sequence

Hi all!
I'm making my own version of the Grand Cannon from RA2. I want to incorporate it into CnC: Generals ZH. As I want to make it a superweaon rather than just for defence, I would like to know if it is possible and if so, how to animate the firing sequence even though the cannon'll turn and pitch when aiming.

Basically, I think I'll start with setting it up as a normal base defence structure with an animated firing sequence and when I got that to work, I'll try to make it a superweapon.

Thx for reading.
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