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Old 09-22-2006, 03:31 AM   #6 (permalink)
IHM
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Join Date: Oct 2003
Location: England
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Quote:
Originally Posted by CommieDog";p=&quot View Post
It may be a long shot, but I would recommend attaching a ConvertToHijackedVehicleCrateCollide module onto the projectile in question.
That is the "hijacker module" I spoke of in my original post, it "should" work, but it doesnt.

Quote:
Originally Posted by Mere_Mortal";p=&quot View Post
I think this might work (on ZH), the Neutron shell for the NukeCannon uses it...

Code:
  Behavior = NeutronBlastBehavior NeutronBlast
    BlastRadius    = 70
    AffectAirborne = No
  End
As I said a few posts back, killing the pilot is a completley different story, neutron blasts are piloy killers, not hijackers.
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