Quote:
Originally Posted by CommieDog";p="
It may be a long shot, but I would recommend attaching a ConvertToHijackedVehicleCrateCollide module onto the projectile in question.
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That is the "hijacker module" I spoke of in my original post, it "should" work, but it doesnt.
Quote:
Originally Posted by Mere_Mortal";p="
I think this might work (on ZH), the Neutron shell for the NukeCannon uses it...
Code:
Behavior = NeutronBlastBehavior NeutronBlast
BlastRadius = 70
AffectAirborne = No
End
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As I said a few posts back, killing the pilot is a completley different story, neutron blasts are piloy killers, not hijackers.