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Old 03-16-2007, 04:28 AM   #26 (permalink)
Mere_Mortal
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Join Date: Feb 2006
Location: Kidderminster
Posts: 72
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Quote:
Originally Posted by Mishkin";p=&quot View Post
We all witnessed their shoddy coding work in Generals/Zh, and I'm sure it'll turn up here too.
Damn right, Lord of the INIs will probably agree too :lol: Comments a'plenty (including ommitted code), repeated code on ZH (separate objects for each General, this only helps an editor), thousands of 0.00 occurrences in ParticleSystem and others...they could've lost maybe a few hundred megabytes by trimming their code. Not to mention the actual layout of the object files making them almost incomprehensible.

Then there's the Art modules...seperate entries for each weather condition when instead they could've used a single entry per each ConditionState and have something like "SnowModelDamaged = Model_SD" in addition to the default model. Again this would've saved a lot of space.
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