View Single Post
Old 04-01-2007, 04:56 PM   #2 (permalink)
CommieDog
Senior Member
 
CommieDog's Avatar
 
Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
Posts: 374
Default Re: In need of some modding help, a few questions

Quote:
Originally Posted by Xenomorph";p=&quot View Post
1.) How do I create a turret on top of a turret that won't inherit it's parent turret's rotation, but will move with it? For instance, I've been trying to create a machine gun turret on top of the main gun turret of a tank, but the MG turret is always facing the wrong way when firing because it adds the main turret's rotation angle to its own. Like the Overlord's gattling turret.
If you're using the AltTurret code for that, I don't think it will ever work properly. You'll have to convert over to OverlordContain logic.

Quote:
Originally Posted by Xenomorph";p=&quot View Post
3.) How do I set up a suicide OCL that doesn't make a "Unit Lost" audio to play? I'm trying to create a "deploy" unit that uses a suicide weapon and an OCL to create the deployed unit, but I always get the Unit Lost played when it happens. Is it possible to circumvent this, or am I just SOL?
Add SUICIDE to the weapon's RadiusDamageAffects= line.
CommieDog is offline   Reply With Quote