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Originally Posted by Xenomorph";p="
1.) How do I create a turret on top of a turret that won't inherit it's parent turret's rotation, but will move with it? For instance, I've been trying to create a machine gun turret on top of the main gun turret of a tank, but the MG turret is always facing the wrong way when firing because it adds the main turret's rotation angle to its own. Like the Overlord's gattling turret.
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If you're using the AltTurret code for that, I don't think it will ever work properly. You'll have to convert over to OverlordContain logic.
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Originally Posted by Xenomorph";p="
3.) How do I set up a suicide OCL that doesn't make a "Unit Lost" audio to play? I'm trying to create a "deploy" unit that uses a suicide weapon and an OCL to create the deployed unit, but I always get the Unit Lost played when it happens. Is it possible to circumvent this, or am I just SOL?
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Add SUICIDE to the weapon's RadiusDamageAffects= line.