Thread: Patch 1.05
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Old 05-25-2007, 01:00 AM   #2 (permalink)
CommieDog
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Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
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The problem with the current system is that, when upgraded, vehicles that are supposed to be ineffective against infantry (tanks) end up killing them just as fast as vehicles that are supposed to be effective against infantry (APCs, Raider Buggies, and the like). Why bother with light vehicles when you can just spam anti-everything tanks instead? I think the change is a step in the right direction, thought I would have accomplished it by other means (such as having infantry automatically try to dodge incoming tanks and having tanks turn and accelerate more slowly).

My feelings about the increase in cost for upgrades and abilites is largely similar: the Railgun and Laser Capacitor upgrades come to mind as prime examples of raw overpoweredness, but increasing upgrade cost across the board along with the price of Harvesters wasn't the greatest solution.
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