Well, that's true, tanks shouldn't be able to completely slaughter infantry, but they should be able to cause more than a few healthpoints of damage per shot. The idea of them dodging, or simply making tanks have a more difficult time tracking them would be my suggestion. They should have a tough time hitting them, but when they do, it should hurt.
Upped Rilgun and Laser Capacitor, [and the like], are fine, but some of the more non-essential upgrades costing more seems off, discouraging from purchasing. And yeah, Harvester price was perfectly fine, no need to change.
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