View Single Post
Old 08-30-2007, 12:44 PM   #5 (permalink)
Ingoneur
Member
 
Join Date: Jun 2004
Location: Germany
Posts: 76
Send a message via ICQ to Ingoneur
Default

Quote:
Originally Posted by jonwil";p=&quot View Post
Basically they contain data about every asset contained in the main game files in a format that the SDK can use. This then allows the SDK to see that <some asset it is looking for> exists in one of the manifests pulled in by reference and to spit out the correct pointer to that asset.
hmm shouldnt it then point to a correct asset of roads/civ buildings when building maps? Because it doesnt...
Ingoneur is offline   Reply With Quote