Quote:
Originally Posted by jonwil";p="
Basically they contain data about every asset contained in the main game files in a format that the SDK can use. This then allows the SDK to see that <some asset it is looking for> exists in one of the manifests pulled in by reference and to spit out the correct pointer to that asset.
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hmm shouldnt it then point to a correct asset of roads/civ buildings when building maps? Because it doesnt...