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Old 09-11-2007, 12:20 PM   #1 (permalink)
EmpirioN
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Join Date: Jan 2003
Location: Finland
Posts: 64
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Default Unit won't fire Weapon2

Hi.

I have a problem with unit, which has two weapons. (instant warp weapon, only for units) and secondary weapon for buildings. (modified Chrono Leginnoaire's weapon)

Problem is, that the unit wont fire it's secondary weapon against buildings, I get an attack cursor and turret turns to it's target, but then the unit just "aborts" firing...:cry:
Primary weapon works fine...

Is there a way to get this work?
I have only little experience on "chargeturret" weapons...So there might be some useless INI flags there...

Code:

; Chrono Prison
[CHRP]
UIName=Name:CHRP
Name=Chrono Prison
Prerequisite=GATECH
Strength=360
Category=AFV
Armor=light
IsTilter=yes
Turret=yes
;Primary=NeutronCannon ; not needed?
;ElitePrimary=NeutronCannonE ; not needed?
;Secondary=NeutronRifle2 ; not needed?
PipScale=Ammo
PipWrap=1
Ammo=1
InitialAmmo=0
Reload=375 ;450
EmptyReload=400 ;450
;Weeder=yes
;Storage=1
UnloadingClass=CHRP
TurretCount=9
WeaponCount=2
Weapon1=NeutronCannon
EliteWeapon1=NeutronCannonE
Weapon2=NeutronRifle2
EliteWeapon2=NeutronRifle2E
IsChargeTurret=yes
VeteranAbilities=FASTER,STRONGER
EliteAbilities=SELF_HEAL,CRUSHER,FASTER,STRONGER
TooBigToFitUnderBridge=true
TechLevel=10
Sight=10
Speed=5 ;4
CrateGoodie=no
Crusher=no
Owner=British,Germans,Americans
SecretHouses=Special
Cost=2400
Soylent=1100
Unsellable=false
Points=70
ROT=4
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
MoveSound=V3MoveStart
CrushSound=TankCrush
DebrisTypes=MTNKBODY,HTNKBODY,LTNKBODY,ITNKBODY
DebrisMaximums=6
MaxDebris=6
MinDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal;SpeedType=Amphibious
ThreatPosed=40
DamageParticleSystems=FirestormSparkSys,SparkSys,S mallGreySSys
DamageSmokeOffset=100,100,275
Weight=4.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=no;CanPassiveAquire=no ;yes
CanRetaliate=yes
MobileFire=false
Sensors=yes
SensorsSight=10

[NeutronCannon]
Damage=1000
ROF=65
Range=6,5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoWarpWH
Report=ChronoLegionAttack
FireWhileMoving=no
IsRadBeam=yes

[NeutronRifle2]
Damage=8
ROF=120
Range=6,5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes

[NeutronRifle2E]
Damage=8
ROF=120
Range=10
Speed=100
Projectile=InvisibleMedium

Well, thanks anyway!
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