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Old 09-12-2007, 10:14 PM   #4 (permalink)
CommieDog
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Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
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You'll need to change the code a bit so that the object you build is persistent but spawns a second sort of object that spawns the tank and quickly dies. You need to apply the build limit to the first (persistent) object and have the tank fire a weapon upon death with a special damage type that kills the persistent spawner object as well, allowing you to build another (wich will, in turn, allow you to spawn another tank-spawning object).
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