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Old 09-29-2007, 09:10 PM   #1 (permalink)
Me Myself and Pi
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Join Date: Sep 2007
Posts: 12
Default Zero Hour Main Menu Window Modifying

I'm trying to modify Zero Hour so that it will be possible to play the Generals campaigns along with Zero Hour ones. I want the solo play menu to have TRAINING as the first button, GENERLAS as the second, & ZERO HOUR as the third. I want to leave the CHALLENGE, SKIRMISH, & BACK buttons alone. When a player click on the TRAING button, a list of difficulty buttons will come, for GENERALS I want a list of the Generals missions to come up, & the Zero Hour missions for the ZERO HOUR button, all mission buttons will have a list of difficulty levels. But what I need to know is how to connect all the window so that when one is clicked on, it will go to another window. I've tried using WND Edit but haven't gotten anywhere.

If that can't be done, then I'd like the Zero Hour solo play menu exactly like it is in Generals. I tried to do this by copying the code from the Generals WindowTransactions.ini to the Zero Hour one & I copied the code from Generals MainMenu.wnd into Zero Hour, but the TRAINING button doesn't work, I assume because the CHALLENGE button was made from the TRAINING button when Zero Hour was made.

I'm going to call this mod Campaign Extra & send it to a few sites, if anyone would like to take up the responsibility for doing anyone of these idea, let me know. You'll most certainly be included in the credits. Or please point me a tutorial (I looked over the tutorial list be didn't see any about window modifying or something.) or give me instructions your self. I could also send you the mod, I have all Generals missions ready (They needed a little modifying because the camera move are different in Zero Hour then they are in Generals, also I had to make each map impossible to build the stuff added in Zero Hour because the AI doesn't know to use it.) so the only thing holding me back is the menu.

Let me know if you can help in any way.
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