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Old 02-28-2008, 03:08 PM   #6 (permalink)
beng
Senior Member
 
Join Date: Jan 2008
Posts: 329
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Here is an updated version of the particle system that has longer lasting particles so the smoke effect is stronger. Note that having a lot of particles will impact your frame rate.

Code:
ParticleSystem A10MuzzleSmoke
  Priority = WEAPON_TRAIL
  IsOneShot = No
  Shader = ALPHA
  Type = PARTICLE
  ParticleName = exsmolderingflamesmoke.tga ;exsmokepuff.tga exsmokepuf04.tga
  AngleZ = -1.00 1.00
  AngularRateZ = -0.01 0.01
  AngularDamping = 1.00 1.00
  VelocityDamping = 0.70 0.80
  Gravity = 0.00
  Lifetime = 60.00 90.00
  SystemLifetime = 1
  Size = 2.00 4.00
  StartSizeRate = 0.00 0.00
  SizeRate = 1.20 1.50
  SizeRateDamping = 0.70 0.80
  Alpha1 = 0.75 0.75 0
  Alpha2 = 0.60 0.60 10
  Alpha3 = 0.00 0.00 90
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:125 G:125 B:100  0
  Color2 = R:162 G:162 B:162 10
  Color3 = R:192 G:192 B:192 90
  Color4 = R:0 G:0 B:0 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 1.00
  BurstDelay = 2.00 2.00
  BurstCount = 1.00 3.00
  InitialDelay = 0.00 0.00
  DriftVelocity = X:0.00 Y:0.00 Z:0.00
  VelocityType = ORTHO
  VelOrthoX =  12.00 13.00
  VelOrthoY = -0.20 0.20
  VelOrthoZ = -0.20 0.20
  VolumeType = POINT
  IsHollow = No
  IsGroundAligned = No
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.149924
  WindAngleChangeMax = 0.449946
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.785398
  WindPingPongEndAngleMin = 5.497787
  WindPingPongEndAngleMax = 6.283185
End
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