In Zero Hour, the AmericaJetCargoPlane (and the corresponding faction versions) the DeliverPayloadAIUpdate module has:
DropDelay = 1000 ; time in between each item dropped (if more than one)
The effect of this is that when you make a map with scripts that do paradrops of reinforcement teams from these planes, they drop their passengers far appart and all over the place and sometimes have to come around several times to try again.
Compare this with the value of 300 for the China and GLA transport planes, which is more sensible. The Generals version of AmericaJetCargoPlane also has DropDelay = 300, i don't know why they changed it for Zero Hour.
Tip for map makers: if making a single player map where Americans do reinforcement team paradrops, you can use a map.ini to mod the American cargo plane to drop at 300ms (or even 150ms) intervals. Otherwise, use a B-52 or a Chinese cargo plane to do the drop.
Last edited by beng; 03-02-2008 at 10:34 PM.
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