Thread: A few things.
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Old 03-05-2008, 10:43 AM   #2 (permalink)
Me Myself and Pi
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Join Date: Sep 2007
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I can only help you on 3 of your 4 problems.

1) I'm sure you can do this. I did some modifying to the payloads of for the reinforcement pad & had all kinds of vehicles paratroop in. I just copied & pasted the payload line for each vehicle. I'm sure this will work with the troop crawler:

Behavior = TransportContain ModuleTag_06
Slots = 8
InitialPayload = ChinaInfantryRedguard 4
InitialPayload = ChinaInfantryTankhunter 4
ScatterNearbyOnExit = No
HealthRegen%PerSec = 10
DamagePercentToUnits = 10%
AllowInsideKindOf = INFANTRY
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
End

2) I'm not sure if this is possible in simple INI editing. If it isn't then I'd recommend just having two missiles with for times the effectiveness. But then of course, it could be deflective easily with a laser defense system easily.

3) I think this needs to be done in the Armor.ini file. You could start with the HumanArmor & change the INFANTRY_MISSILE to 0% instead of 10% I'm not sure if that will get the missile defenders to stop firing at them though.
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