What Me Myself and Pi suggested for the Missile Defender will work: however, it will affect all weapons that use the INFANTRY_MISSILE DamageType. If you want to change only the Missile Defender's weapon so it can't hurt (and thus won't fire at) infantry, then you need to change the DamageType to an unused value (HACK should work) and then modify every Armor that has an INFANTRY_MISSILE value set to have a HACK value set to the same value, except for the Armors used on infanty.
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