Hello, I've got a few problems yet again:
1. Is it possible to make helicopters reload at airfields? I changed the "AutoReloadsClip" parameter of the Comanche's anti-tank missile weapon from "Yes" to "RETURN_TO_BASE", but once the helicopter is out of missiles, it's not going to get any new ones (I know, that was kind of naive of me). It would be really nice if the Comanche, when out of missiles, would go back to an airfield (either automatically or by command) to rearm the same way it lands for repairs.
2. How do I increase the speed of falling bombs? I wish to make every bomb (be it MOAB, Napalm Bomb, Carpet bombs) fall faster, thus more realistically. I thought that the bombs would have locomotors, but I was wrong, so I'm pretty much out of ideas here.
3. Does the Tunnel Network have a GarrisonContain module or something like it? I tried searching for it in the TN's FactionBuilding.ini line, but there's nothing associated with the act of getting units in or out.
4. I have this problem with cameos. When I started modding (creating new images for units and upgrades, etc) everything was fine. But later the images that I put in the game started having some kind of lines on their right sides. This is a little difficult to put in words, so I made a screenshot:
ImageShack - Hosting :: cameosqb0.jpg
the ones marked with red arrows have some strange lines next to them, while the green marked one is ok. They all use the same kind of coding in the SAUserInterface512.ini, their sizes and image parameters are in order.
5. I followed the tutorial of the ICBM (
GenDev - Generals Development Tools), the superweapon works, but there are a few glitches:
1) in the tutorial there is a "CommandButton SupW_Command_CruiseMissileFromShortcut", yet there is no notice that this command line should be added to the shortcut command set in CommandSet.ini. Well I added the line there, but the shortcut still doesn't show up when the ICBM's built.
2) when the missile's launched, it goes straight up, yet the model flies horizontally, so I'm thinking this has something to do with the code, but I'm not sure.
Thank you for your time.