If you want to test drive my second mod trilogy for Zero Hour 1.04, see:
http://www.cncmaps.com/index.php?sho...post&p=1985843
Highlights include the Laser General's TARDIS which can teleport around the map, laser comanches, laser stealth fighters, laser raptors, pilot escape gliders, etc; Demo General's anti-aircraft barrage balloons that can knock whole squadrons of attacking auroras out of the sky, Demo general's super Jarmen who can swim and kill garrisons, his hijackers who can be promoted inside black markets and then add rank to vehicles like pilots; and Nuke general's red guards with their poisonous uranium bullets that make enemy units fire at 33% range and 25% rate of fire, new ballistic Nuke missiles with MIRVs, super lotus with kung fu and TNT bombs and neutron mines and a demo trap jammer, mobile gap generators, long range SAM sites, etc.