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Old 03-16-2008, 02:10 PM   #19 (permalink)
BlueGalactic
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Join Date: Feb 2007
Posts: 164
Talking Back to the mapping board.

Quote:
Originally Posted by Renaissance View Post
Let's see if this clarifies it for you
When you are mapping images you basically have to provide to bits of info:
- which file you want
- the coordinates of the image; not the dimensions of the file.

TextureWidth = 512 <- how wide the file (tga) is
TextureHeight = 512 <- how high the file (tga) is
Coords = Left:100 Top:263 Right:386 Bottom:278

Left:100 <- starts right of this value
Top:263 <- starts below this value
Right:386 <- starts left of this value
Bottom:278 <- starts above this value

Remember to make all images a factor of 2: 64x64, 128x128, 256x256, 512x512
512x512 is generally best.
If you find the game not using the button you assigned, but the last available button in a commandset, try adding or deducting from the coordinates each time you load the game. I tried that method and it worked. Remember: the image must be a Targa file (.tga) or the game won't read it.

Last edited by BlueGalactic; 04-07-2008 at 10:56 AM..
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