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Old 03-18-2008, 06:23 AM   #6 (permalink)
beng
Senior Member
 
Join Date: Jan 2008
Posts: 329
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Ok, for a helo example, change the comanche's weapons to a kind that needs the unit to return to base for reloading (say the Mig or Raptor ones), then change the JetAiUpdate to this:

Code:
  Behavior = JetAIUpdate ModuleTag_06
    MinHeight                     = 5
    NeedsRunway                   = Yes ;No
    KeepsParkingSpaceWhenAirborne = Yes ;No
    ParkingOffset             = 5
    AutoAcquireEnemiesWhenIdle    = Yes
    Turret
      TurretTurnRate = 0      ; this "turret" does not turn
      TurretPitchRate = 0     ; nor does it pitch
      ControlledWeaponSlots = PRIMARY SECONDARY
    End
  End
  Locomotor = SET_NORMAL  ComancheLocomotor
  Locomotor = SET_TAXIING  BasicHelicopterTaxiLocomotor
About the reinforcement pad, does your map have a border? A map must have a border of at least 30 map units (300 feet) outside the playable orange border area so that paradrops, artillery barrages, A-10s, and other such things that spawn outside the map and then enter from the map edge have time to reach the right height before entering the map.

Or try moving your reinforcement pad some distance away from the edge of the map, don't have it right by the edge, and make sure it is not on a hill, then watch what happens when the plane comes.
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