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Old 04-02-2008, 06:40 PM   #38 (permalink)
beng
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Join Date: Jan 2008
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Quote:
Originally Posted by Dibelius View Post
I had exactly the same idea like Thinimus had with the "upgradable" walls in addition with the possibility of build gates. but the only thing that stopped me is that spawned objects - without or even with the overlord contain logic - ignore the terrain. so it can be that a wall is built on a very hilly terrain or even in water when the hub piece is near to a lake or river. that's the big big disadavantage with spawn logic...
but why should pathfinding be a problem for the AI? if the walls are defined as STRUCTUREs the units wander around it like they do with any other structure or am I wrong? :tard:

So, and since we're already talking about walls, what about gates that open / close automatically like they did in Tiberian Sun?
I have not tried it with walls, but you could try having the OCL specify:
DiesOnBadLand = Yes
Like for the rebel ambush, where rebels that spawn on water or slope will die, or maybe make the wall parachutable and put it in a parachute, since whatever is in a parachute always dies on slopes or water.

As for the gates, there is a gate like object that does seem to open or close to let only your own team through, it is the object AmericaCheckpoint in FactionBuilding.ini

Last edited by beng; 04-02-2008 at 06:46 PM.
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