Quote:
Originally Posted by beng
Another way to fire a suicide weapon if you don't want to add an AIUpdate module (which may be good for saving CPU time, i suspect AImodules may consume more resources than some others) is to use another ObjectCreationUpgrade module which calls an OCL which fires a suicide weapon, in the manner of the OCLs that fire the Nuke silo's nuke missile weapon. You then don't even need the WeaponSet.
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I just tried it and it doesn't work. To fire a weapon from OCL you need to use OCLSpecialPower, not ObjectCreationUpgrade.