Quote:
Originally Posted by CommieDog
Check to make sure that your new Command Center has a ProductionUpdate module.
|
It does. I checked:
Code:
Object DeltaCommandCenter
SelectPortrait = SAComCentr_L
ButtonImage = SAComCentr
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes
ConditionState = NONE
Model = ABBtCmdHQL
Animation = ABBtCmdHQL.ABBtCmdHQL
AnimationMode = LOOP
End
ConditionState = DAMAGED
Model = ABBtCmdHQL_D
Animation = ABBtCmdHQL_D.ABBtCmdHQL_D
AnimationMode = LOOP
End
ConditionState = REALLYDAMAGED RUBBLE
Model = ABBtCmdHQL_E
Animation = ABBtCmdHQL_E.ABBtCmdHQL_E
AnimationMode = LOOP
End
ConditionState = NIGHT
Model = ABBtCmdHQL
Animation = ABBtCmdHQL.ABBtCmdHQL
AnimationMode = LOOP
End
ConditionState = DAMAGED NIGHT
Model = ABBtCmdHQL_DN
Animation = ABBtCmdHQL_DN.ABBtCmdHQL_DN
AnimationMode = LOOP
End
ConditionState = REALLYDAMAGED RUBBLE NIGHT
Model = ABBtCmdHQL_EN
Animation = ABBtCmdHQL_EN.ABBtCmdHQL_EN
AnimationMode = LOOP
End
ConditionState = SNOW
Model = ABBtCmdHQL_S
Animation = ABBtCmdHQL_S.ABBtCmdHQL_S
AnimationMode = LOOP
End
ConditionState = DAMAGED SNOW
Model = ABBtCmdHQL_DS
Animation = ABBtCmdHQL_DS.ABBtCmdHQL_DS
AnimationMode = LOOP
End
ConditionState = REALLYDAMAGED RUBBLE SNOW
Model = ABBtCmdHQL_ES
Animation = ABBtCmdHQL_ES.ABBtCmdHQL_ES
AnimationMode = LOOP
End
ConditionState = NIGHT SNOW
Model = ABBtCmdHQL_NS
Animation = ABBtCmdHQL_NS.ABBtCmdHQL_NS
AnimationMode = LOOP
End
ConditionState = DAMAGED NIGHT SNOW
Model = ABBtCmdHQL_DNS
Animation = ABBtCmdHQL_DNS.ABBtCmdHQL_DNS
AnimationMode = LOOP
End
ConditionState = REALLYDAMAGED RUBBLE NIGHT SNOW
Model = ABBtCmdHQL_ENS
Animation = ABBtCmdHQL_ENS.ABBtCmdHQL_ENS
AnimationMode = LOOP
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = ABBtCmdHQL
Animation = ABBtCmdHQL.ABBtCmdHQL
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
Model = ABBtCmdHQL_D
Animation = ABBtCmdHQL_D.ABBtCmdHQL_D
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
Model = ABBtCmdHQL_E
Animation = ABBtCmdHQL_E.ABBtCmdHQL_E
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT
Model = ABBtCmdHQL_N
Animation = ABBtCmdHQL_N.ABBtCmdHQL_N
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT DAMAGED
Model = ABBtCmdHQL_DN
Animation = ABBtCmdHQL_DN.ABBtCmdHQL_DN
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT REALLYDAMAGED
Model = ABBtCmdHQL_EN
Animation = ABBtCmdHQL_EN.ABBtCmdHQL_EN
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
Model = ABBtCmdHQL_S
Animation = ABBtCmdHQL_S.ABBtCmdHQL_S
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW DAMAGED
Model = ABBtCmdHQL_DS
Animation = ABBtCmdHQL_DS.ABBtCmdHQL_DS
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW REALLYDAMAGED
Model = ABBtCmdHQL_ES
Animation = ABBtCmdHQL_ES.ABBtCmdHQL_ES
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW
Model = ABBtCmdHQL_NS
Animation = ABBtCmdHQL_NS.ABBtCmdHQL_NS
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW DAMAGED
Model = ABBtCmdHQL_DNS
Animation = ABBtCmdHQL_DNS.ABBtCmdHQL_DNS
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW REALLYDAMAGED
Model = ABBtCmdHQL_ENS
Animation = ABBtCmdHQL_ENS.ABBtCmdHQL_ENS
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION
Model = NONE
End
AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT
AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW
AliasConditionState = AWAITING_CONSTRUCTION SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED
AliasConditionState = SOLD
AliasConditionState = SOLD DAMAGED
AliasConditionState = SOLD REALLYDAMAGED
AliasConditionState = SOLD NIGHT
AliasConditionState = SOLD NIGHT DAMAGED
AliasConditionState = SOLD NIGHT REALLYDAMAGED
AliasConditionState = SOLD SNOW
AliasConditionState = SOLD SNOW DAMAGED
AliasConditionState = SOLD SNOW REALLYDAMAGED
AliasConditionState = SOLD NIGHT SNOW
AliasConditionState = SOLD NIGHT SNOW DAMAGED
AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
End
Draw = W3DModelDraw ModuleTag_02
DefaultConditionState
Model = ABBtCmdHQ_A7
Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
AnimationMode = MANUAL
Flags = START_FRAME_FIRST
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = ABBtCmdHQ_A7
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW NIGHT
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
Model = ABBtCmdHQ_A7D
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW NIGHT DAMAGED
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
Model = ABBtCmdHQ_A7E
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED NIGHT
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED SNOW
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED SNOW NIGHT
ConditionState = AWAITING_CONSTRUCTION
Model = NONE
End
AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT
AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED
AliasConditionState = SOLD DAMAGED
AliasConditionState = SOLD REALLYDAMAGED
AliasConditionState = SOLD NIGHT
AliasConditionState = SOLD NIGHT DAMAGED
AliasConditionState = SOLD NIGHT REALLYDAMAGED
AliasConditionState = SOLD NIGHT SNOW
AliasConditionState = SOLD NIGHT SNOW DAMAGED
AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
ConditionState = DAMAGED
Model = ABBtCmdHQ_A7D
Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
AnimationMode = MANUAL
Flags = START_FRAME_FIRST
End
ConditionState = REALLYDAMAGED RUBBLE
Model = ABBtCmdHQ_A7E
Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
AnimationMode = MANUAL
Flags = START_FRAME_FIRST
End
ConditionState = DOOR_1_OPENING
Model = ABBtCmdHQ_A7
Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
AnimationMode = ONCE
Flags = START_FRAME_FIRST
End
ConditionState = DOOR_1_OPENING DAMAGED
Model = ABBtCmdHQ_A7D
Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
AnimationMode = ONCE
Flags = START_FRAME_FIRST
End
ConditionState = DOOR_1_OPENING REALLYDAMAGED RUBBLE
Model = ABBtCmdHQ_A7E
Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
AnimationMode = ONCE
Flags = START_FRAME_FIRST
End
ConditionState = DOOR_1_CLOSING
Model = ABBtCmdHQ_A7
Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
End
ConditionState = DOOR_1_CLOSING DAMAGED
Model = ABBtCmdHQ_A7D
Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
End
ConditionState = DOOR_1_CLOSING REALLYDAMAGED RUBBLE
Model = ABBtCmdHQ_A7E
Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
End
ConditionState = DOOR_1_WAITING_OPEN
Model = ABBtCmdHQ_A7
Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
AnimationMode = MANUAL
Flags = START_FRAME_LAST
End
ConditionState = DOOR_1_WAITING_OPEN DAMAGED
Model = ABBtCmdHQ_A7D
Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
AnimationMode = MANUAL
Flags = START_FRAME_LAST
End
ConditionState = DOOR_1_WAITING_OPEN REALLYDAMAGED RUBBLE
Model = ABBtCmdHQ_A7E
Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
AnimationMode = MANUAL
Flags = START_FRAME_LAST
End
End
PlacementViewAngle = -135
Draw = W3DModelDraw ModuleTag_03
DefaultConditionState
Model = NONE
End
AliasConditionState = DAMAGED
AliasConditionState = REALLYDAMAGED RUBBLE
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
ConditionState = RADAR_EXTENDING RADAR_UPGRADED
Model = ABBtCmdHQ_AB
Animation = ABBtCmdHQ_AB.ABBtCmdHQ_AB
AnimationMode = ONCE
Flags = START_FRAME_FIRST
End
ConditionState = RADAR_EXTENDING DAMAGED RADAR_UPGRADED
Model = ABBtCmdHQ_ABD
Animation = ABBtCmdHQ_ABD.ABBtCmdHQ_ABD
AnimationMode = ONCE
Flags = START_FRAME_FIRST
End
ConditionState = RADAR_EXTENDING REALLYDAMAGED RUBBLE RADAR_UPGRADED
Model = ABBtCmdHQ_ABE
Animation = ABBtCmdHQ_ABE.ABBtCmdHQ_ABE
AnimationMode = ONCE
Flags = START_FRAME_FIRST
End
ConditionState = RADAR_UPGRADED
Model = ABBtCmdHQ_AC
Animation = ABBtCmdHQ_AC.ABBtCmdHQ_AC
AnimationMode = LOOP
End
ConditionState = RADAR_UPGRADED DAMAGED
Model = ABBtCmdHQ_ACD
Animation = ABBtCmdHQ_ACD.ABBtCmdHQ_ACD
AnimationMode = LOOP
End
ConditionState = RADAR_UPGRADED REALLYDAMAGED RUBBLE
Model = ABBtCmdHQ_ACE
Animation = ABBtCmdHQ_ACE.ABBtCmdHQ_ACE
AnimationMode = LOOP
End
ConditionState = RADAR_UPGRADED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = ABBtCmdHQ_AC
Animation = ABBtCmdHQ_AC.ABBtCmdHQ_AC
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = RADAR_UPGRADED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
Model = ABBtCmdHQ_ACD
Animation = ABBtCmdHQ_ACD.ABBtCmdHQ_ACD
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = RADAR_UPGRADED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
Model = ABBtCmdHQ_ACE
Animation = ABBtCmdHQ_ACE.ABBtCmdHQ_ACE
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = SOLD
Model = NONE
End
AliasConditionState = SOLD DAMAGED RADAR_UPGRADED
AliasConditionState = SOLD REALLYDAMAGED RADAR_UPGRADED
End
Draw = W3DModelDraw ModuleTag_04
DefaultConditionState
Model = ABBtCmdHQ_A7
Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
AnimationMode = MANUAL
Flags = START_FRAME_FIRST
End
AliasConditionState = NIGHT
AliasConditionState = SNOW
AliasConditionState = NIGHT SNOW
ConditionState = DAMAGED
Model = ABBtCmdHQ_A7D
Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
AnimationMode = MANUAL
Flags = START_FRAME_FIRST
End
AliasConditionState = NIGHT DAMAGED
AliasConditionState = SNOW DAMAGED
AliasConditionState = NIGHT SNOW DAMAGED
ConditionState = REALLYDAMAGED RUBBLE
Model = ABBtCmdHQ_A7E
Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
AnimationMode = MANUAL
Flags = START_FRAME_FIRST
End
AliasConditionState = NIGHT REALLYDAMAGED RUBBLE
AliasConditionState = SNOW REALLYDAMAGED RUBBLE
AliasConditionState = NIGHT SNOW REALLYDAMAGED RUBBLE
ConditionState = DOOR_1_OPENING
Model = ABBtCmdHQ_A7
Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
AnimationMode = ONCE
Flags = START_FRAME_FIRST
End
AliasConditionState = NIGHT DOOR_1_OPENING
AliasConditionState = SNOW DOOR_1_OPENING
AliasConditionState = NIGHT SNOW DOOR_1_OPENING
ConditionState = DOOR_1_OPENING DAMAGED
Model = ABBtCmdHQ_A7D
Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
AnimationMode = ONCE
Flags = START_FRAME_FIRST
End
AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED
AliasConditionState = SNOW DOOR_1_OPENING DAMAGED
AliasConditionState = NIGHT SNOW DOOR_1_OPENING DAMAGED
ConditionState = DOOR_1_OPENING REALLYDAMAGED RUBBLE
Model = ABBtCmdHQ_A7E
Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
AnimationMode = ONCE
Flags = START_FRAME_FIRST
End
AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE
AliasConditionState = NIGHT SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE
ConditionState = DOOR_1_CLOSING
Model = ABBtCmdHQ_A7
Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
End
AliasConditionState = NIGHT DOOR_1_CLOSING
AliasConditionState = SNOW DOOR_1_CLOSING
AliasConditionState = NIGHT SNOW DOOR_1_CLOSING
ConditionState = DOOR_1_CLOSING DAMAGED
Model = ABBtCmdHQ_A7D
Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
End
AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED
AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED
AliasConditionState = NIGHT SNOW DOOR_1_CLOSING DAMAGED
ConditionState = DOOR_1_CLOSING REALLYDAMAGED RUBBLE
Model = ABBtCmdHQ_A7E
Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
End
AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE
AliasConditionState = NIGHT SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE
ConditionState = DOOR_1_WAITING_OPEN
Model = ABBtCmdHQ_A7
Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
AnimationMode = MANUAL
Flags = START_FRAME_LAST
End
AliasConditionState = NIGHT DOOR_1_WAITING_OPEN
AliasConditionState = SNOW DOOR_1_WAITING_OPEN
AliasConditionState = NIGHT SNOW DOOR_1_WAITING_OPEN
ConditionState = DOOR_1_WAITING_OPEN DAMAGED
Model = ABBtCmdHQ_A7D
Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
AnimationMode = MANUAL
Flags = START_FRAME_LAST
End
AliasConditionState = NIGHT DOOR_1_WAITING_OPEN DAMAGED
AliasConditionState = SNOW DOOR_1_WAITING_OPEN DAMAGED
AliasConditionState = NIGHT SNOW DOOR_1_WAITING_OPEN DAMAGED
ConditionState = DOOR_1_WAITING_OPEN REALLYDAMAGED RUBBLE
Model = ABBtCmdHQ_A7E
Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
AnimationMode = MANUAL
Flags = START_FRAME_LAST
End
AliasConditionState = NIGHT DOOR_1_WAITING_OPEN REALLYDAMAGED RUBBLE
AliasConditionState = SNOW DOOR_1_WAITING_OPEN REALLYDAMAGED RUBBLE
AliasConditionState = NIGHT SNOW DOOR_1_WAITING_OPEN REALLYDAMAGED RUBBLE
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = ABBtCmdHQ_A7
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
Model = ABBtCmdHQ_A7D
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED NIGHT
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED SNOW
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED NIGHT SNOW
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
Model = ABBtCmdHQ_A7E
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED NIGHT
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED SNOW
AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED NIGHT SNOW
ConditionState = AWAITING_CONSTRUCTION
Model = NONE
End
AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT
AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED
AliasConditionState = SOLD DAMAGED
AliasConditionState = SOLD REALLYDAMAGED
AliasConditionState = SOLD NIGHT
AliasConditionState = SOLD NIGHT DAMAGED
AliasConditionState = SOLD NIGHT REALLYDAMAGED
AliasConditionState = SOLD NIGHT SNOW
AliasConditionState = SOLD NIGHT SNOW DAMAGED
AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
End
Draw = W3DModelDraw ModuleTag_05
AnimationsRequirePower = No
DefaultConditionState
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = ABBtCmdHQ_A4
Animation = ABBtCmdHQ_A4.ABBtCmdHQ_A4
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_DAY
ParticleSysBone = SmokeS01 SmokeBuildingSmall
ParticleSysBone = SparksS01 LiveWireSparks02
End
ConditionState = NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = ABBtCmdHQ_A4N
Animation = ABBtCmdHQ_A4N.ABBtCmdHQ_A4N
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_NIGHT
ParticleSysBone = SmokeS01 SmokeBuildingSmall
ParticleSysBone = SparksS01 LiveWireSparks02
End
ConditionState = SNOW AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = ABBtCmdHQ_A4S
Animation = ABBtCmdHQ_A4S.ABBtCmdHQ_A4S
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_SNOW
ParticleSysBone = SmokeS01 SmokeBuildingSmall
ParticleSysBone = SparksS01 LiveWireSparks02
End
ConditionState = SNOW NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = ABBtCmdHQ_A4SN
Animation = ABBtCmdHQ_A4SN.ABBtCmdHQ_A4SN
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_SNOWNIGHT
ParticleSysBone = SmokeS01 SmokeBuildingSmall
ParticleSysBone = SparksS01 LiveWireSparks02
End
TransitionState = DOWN_DEFAULT UP_DAY
Model = ABBtCmdHQ_A4
Animation = ABBtCmdHQ_A4.ABBtCmdHQ_A4
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_NIGHT
Model = ABBtCmdHQ_A4N
Animation = ABBtCmdHQ_A4N.ABBtCmdHQ_A4N
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOW
Model = ABBtCmdHQ_A4S
Animation = ABBtCmdHQ_A4S.ABBtCmdHQ_A4S
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
Model = ABBtCmdHQ_A4SN
Animation = ABBtCmdHQ_A4SN.ABBtCmdHQ_A4SN
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = UP_DAY DOWN_DEFAULT
Model = ABBtCmdHQ_A4
Animation = ABBtCmdHQ_A4.ABBtCmdHQ_A4
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_NIGHT DOWN_DEFAULT
Model = ABBtCmdHQ_A4N
Animation = ABBtCmdHQ_A4N.ABBtCmdHQ_A4N
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOW DOWN_DEFAULT
Model = ABBtCmdHQ_A4S
Animation = ABBtCmdHQ_A4S.ABBtCmdHQ_A4S
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOW NIGHT DOWN_DEFAULT
Model = ABBtCmdHQ_A4SN
Animation = ABBtCmdHQ_A4SN.ABBtCmdHQ_A4SN
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
End
Draw = W3DModelDraw ModuleTag_06
AnimationsRequirePower = No
MinLODRequired = MEDIUM
DefaultConditionState
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = PARTIALLY_CONSTRUCTED
Model = ABBtCmdHQ_A6
Animation = ABBtCmdHQ_A6.ABBtCmdHQ_A6
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_DAY
ParticleSysBone = Sparks01 BuildUpBlueSpark
ParticleSysBone = Sparks02 BuildUpBlueSpark
ParticleSysBone = Sparks04 BuildUpBlueSpark
ParticleSysBone = Sparks05 BuildUpBlueSpark
ParticleSysBone = Sparks06 BuildUpBlueSpark
ParticleSysBone = Sparks08 BuildUpBlueSpark
ParticleSysBone = Sparks09 BuildUpBlueSpark
End
ConditionState = NIGHT PARTIALLY_CONSTRUCTED
Model = ABBtCmdHQ_A6N
Animation = ABBtCmdHQ_A6N.ABBtCmdHQ_A6N
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_NIGHT
ParticleSysBone = Sparks01 BuildUpBlueSpark
ParticleSysBone = Sparks02 BuildUpBlueSpark
ParticleSysBone = Sparks04 BuildUpBlueSpark
ParticleSysBone = Sparks05 BuildUpBlueSpark
ParticleSysBone = Sparks06 BuildUpBlueSpark
ParticleSysBone = Sparks08 BuildUpBlueSpark
ParticleSysBone = Sparks09 BuildUpBlueSpark
End
ConditionState = SNOW PARTIALLY_CONSTRUCTED
Model = ABBtCmdHQ_A6S
Animation = ABBtCmdHQ_A6S.ABBtCmdHQ_A6S
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_SNOW
ParticleSysBone = Sparks01 BuildUpBlueSpark
ParticleSysBone = Sparks02 BuildUpBlueSpark
ParticleSysBone = Sparks04 BuildUpBlueSpark
ParticleSysBone = Sparks05 BuildUpBlueSpark
ParticleSysBone = Sparks06 BuildUpBlueSpark
ParticleSysBone = Sparks08 BuildUpBlueSpark
ParticleSysBone = Sparks09 BuildUpBlueSpark
End
ConditionState = SNOW NIGHT PARTIALLY_CONSTRUCTED
Model = ABBtCmdHQ_A6SN
Animation = ABBtCmdHQ_A6SN.ABBtCmdHQ_A6SN
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_SNOWNIGHT
ParticleSysBone = Sparks01 BuildUpBlueSpark
ParticleSysBone = Sparks02 BuildUpBlueSpark
ParticleSysBone = Sparks04 BuildUpBlueSpark
ParticleSysBone = Sparks05 BuildUpBlueSpark
ParticleSysBone = Sparks06 BuildUpBlueSpark
ParticleSysBone = Sparks08 BuildUpBlueSpark
ParticleSysBone = Sparks09 BuildUpBlueSpark
End
TransitionState = DOWN_DEFAULT UP_DAY
Model = ABBtCmdHQ_A6
Animation = ABBtCmdHQ_A6.ABBtCmdHQ_A6
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_NIGHT
Model = ABBtCmdHQ_A6N
Animation = ABBtCmdHQ_A6N.ABBtCmdHQ_A6N
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOW
Model = ABBtCmdHQ_A6S
Animation = ABBtCmdHQ_A6S.ABBtCmdHQ_A6S
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
Model = ABBtCmdHQ_A6SN
Animation = ABBtCmdHQ_A6SN.ABBtCmdHQ_A6SN
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = UP_DAY DOWN_DEFAULT
Model = ABBtCmdHQ_A6
Animation = ABBtCmdHQ_A6.ABBtCmdHQ_A6
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_NIGHT DOWN_DEFAULT
Model = ABBtCmdHQ_A6N
Animation = ABBtCmdHQ_A6N.ABBtCmdHQ_A6N
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOW DOWN_DEFAULT
Model = ABBtCmdHQ_A6S
Animation = ABBtCmdHQ_A6S.ABBtCmdHQ_A6S
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
Model = ABBtCmdHQ_A6SN
Animation = ABBtCmdHQ_A6SN.ABBtCmdHQ_A6SN
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
End
Draw = W3DModelDraw ModuleTag_07
AnimationsRequirePower = No
DefaultConditionState
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SOLD
Model = NONE
End
ConditionState = ACTIVELY_BEING_CONSTRUCTED
Model = ABBtCmdHQ_A5
Animation = ABBtCmdHQ_A5.ABBtCmdHQ_A5
AnimationMode = LOOP
TransitionKey = UP_DAY
End
ConditionState = NIGHT ACTIVELY_BEING_CONSTRUCTED
Model = ABBtCmdHQ_A5N
Animation = ABBtCmdHQ_A5N.ABBtCmdHQ_A5N
AnimationMode = LOOP
TransitionKey = UP_NIGHT
End
ConditionState = SNOW ACTIVELY_BEING_CONSTRUCTED
Model = ABBtCmdHQ_A5S
Animation = ABBtCmdHQ_A5S.ABBtCmdHQ_A5S
AnimationMode = LOOP
TransitionKey = UP_SNOW
End
ConditionState = SNOW NIGHT ACTIVELY_BEING_CONSTRUCTED
Model = ABBtCmdHQ_A5SN
Animation = ABBtCmdHQ_A5SN.ABBtCmdHQ_A5SN
AnimationMode = LOOP
TransitionKey = UP_SNOWNIGHT
End
TransitionState = DOWN_DEFAULT UP_DAY
Model = ABBtCmdHQ_A3
Animation = ABBtCmdHQ_A3.ABBtCmdHQ_A3
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_NIGHT
Model = ABBtCmdHQ_A3N
Animation = ABBtCmdHQ_A3N.ABBtCmdHQ_A3N
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOW
Model = ABBtCmdHQ_A3S
Animation = ABBtCmdHQ_A3S.ABBtCmdHQ_A3S
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
Model = ABBtCmdHQ_A3SN
Animation = ABBtCmdHQ_A3SN.ABBtCmdHQ_A3SN
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = UP_DAY DOWN_DEFAULT
Model = ABBtCmdHQ_A3
Animation = ABBtCmdHQ_A3.ABBtCmdHQ_A3
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_NIGHT DOWN_DEFAULT
Model = ABBtCmdHQ_A3N
Animation = ABBtCmdHQ_A3N.ABBtCmdHQ_A3N
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOW DOWN_DEFAULT
Model = ABBtCmdHQ_A3S
Animation = ABBtCmdHQ_A3S.ABBtCmdHQ_A3S
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
Model = ABBtCmdHQ_A3S
Animation = ABBtCmdHQ_A3S.ABBtCmdHQ_A3S
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
End
Draw = W3DModelDraw ModuleTag_OfficersClub
OkToChangeModelColor = No
ConditionState = NONE
Model = None
End
AliasConditionState = DAMAGED
AliasConditionState = REALLYDAMAGED
AliasConditionState = RUBBLE
AliasConditionState = REALLYDAMAGED RUBBLE
ConditionState = PREORDER
Model = OCFlagUSA
Animation = OCFlagUSA.OCFlagUSA
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = PREORDER DAMAGED
Model = OCFlagUSA_D
Animation = OCFlagUSA_D.OCFlagUSA_D
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = PREORDER REALLYDAMAGED RUBBLE
Model = OCFlagUSA_E
Animation = OCFlagUSA_E.OCFlagUSA_E
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
End
PlacementViewAngle = -135
DisplayName = OBJECT:CommandCenter
Side = Delta
EditorSorting = STRUCTURE
BuildCost = 2000
BuildTime = 45.0
EnergyProduction = 0
CommandSet = DeltaCommandCenterCommandSet
VisionRange = 300.0
ShroudClearingRange = 300
ArmorSet
Conditions = None
Armor = StructureArmorTough
DamageFX = StructureDamageFXNoShake
End
ExperienceValue = 200 200 200 200
VoiceSelect = CommandCenterUSASelect
SoundOnDamaged = BuildingDamagedStateLight
SoundOnReallyDamaged = BuildingDestroy
UnitSpecificSounds
UnderConstruction = UnderConstructionLoop
End
RadarPriority = STRUCTURE
KindOf = PRELOAD STRUCTURE SELECTABLE IMMOBILE COMMANDCENTER SCORE CAPTURABLE FS_FACTORY AUTO_RALLYPOINT MP_COUNT_FOR_VICTORY
Body = StructureBody ModuleTag_10
MaxHealth = 5000.0
InitialHealth = 5000.0
SubdualDamageCap = 5200
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 100
End
Behavior = PreorderCreate ModuleTag_PreorderCreate
End
Behavior = ProductionUpdate ModuleTag_11
NumDoorAnimations = 1
DoorOpeningTime = 1500
DoorWaitOpenTime = 3000
DoorCloseTime = 1500
ConstructionCompleteDuration = 1500
End
Behavior = DefaultProductionExitUpdate ModuleTag_12
UnitCreatePoint = X:-18.0 Y:35.0 Z:0.0
NaturalRallyPoint = X: 60.0 Y:35.0 Z:0.0
End
Behavior = RadarUpdate ModuleTag_13
RadarExtendTime = 6000
End
Behavior = BaseRegenerateUpdate ModuleTag_14
End
Behavior = DestroyDie ModuleTag_15
End
Behavior = CreateObjectDie ModuleTag_16
CreationList = OCL_LargeStructureDebris
End
Behavior = CreateObjectDie ModuleTag_17
CreationList = Lazr_OCL_AmericanRangerDebris10
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = FXListDie ModuleTag_18
DeathFX = FX_StructureMediumDeath
End
Behavior = RadarUpgrade ModuleTag_19
TriggeredBy = Upgrade_AmericaRadar
End
Behavior = OCLSpecialPower ModuleTag_20
SpecialPowerTemplate = SuperweaponDaisyCutter
UpgradeOCL = SCIENCE_MOAB SUPERWEAPON_MOAB
OCL = SUPERWEAPON_DaisyCutter
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
End
Behavior = OCLSpecialPower ModuleTag_21
SpecialPowerTemplate = SpecialPowerSpyDrone
OCL = SUPERWEAPON_SpyDrone
CreateLocation = CREATE_ABOVE_LOCATION
End
Behavior = OCLSpecialPower ModuleTag_22
SpecialPowerTemplate = Lazr_SuperweaponParadropAmerica
UpgradeOCL = Lazr_SCIENCE_Paradrop3 Lazr_SUPERWEAPON_Paradrop3
UpgradeOCL = Lazr_SCIENCE_Paradrop2 Lazr_SUPERWEAPON_Paradrop2
OCL = Lazr_SUPERWEAPON_Paradrop1
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
OCLAdjustPositionToPassable = Yes
End
Behavior = OCLSpecialPower ModuleTag_24
SpecialPowerTemplate = SpecialPowerSpySatellite
OCL = SUPERWEAPON_SpySatellite
CreateLocation = CREATE_AT_LOCATION
End
Behavior = OCLSpecialPower ModuleTag_26
SpecialPowerTemplate = SuperweaponA10ThunderboltMissileStrike
UpgradeOCL = SCIENCE_A10ThunderboltMissileStrike3 SUPERWEAPON_A10ThunderboltMissileStrike3
UpgradeOCL = SCIENCE_A10ThunderboltMissileStrike2 SUPERWEAPON_A10ThunderboltMissileStrike2
OCL = SUPERWEAPON_A10ThunderboltMissileStrike1
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
End
Behavior = OCLSpecialPower ModuleTag_27
SpecialPowerTemplate = SuperweaponEmergencyRepair
UpgradeOCL = SCIENCE_EmergencyRepair3 SUPERWEAPON_RepairVehicles3
UpgradeOCL = SCIENCE_EmergencyRepair2 SUPERWEAPON_RepairVehicles2
OCL = SUPERWEAPON_RepairVehicles1
CreateLocation = CREATE_AT_LOCATION
End
Behavior = FlammableUpdate ModuleTag_30
AflameDuration = 5000
AflameDamageAmount = 5
AflameDamageDelay = 500
End
Behavior = TransitionDamageFX ModuleTag_31
DamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke
DamagedParticleSystem2 = Bone:None RandomBone:No PSys:SootySmokeColumn02
ReallyDamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke
ReallyDamagedParticleSystem2 = Bone:None RandomBone:No PSys:StructureTransitionMediumExplosion
ReallyDamagedParticleSystem3 = Bone:None RandomBone:No PSys:StructureTransitionMediumShockwave
ReallyDamagedParticleSystem4 = Bone:None RandomBone:No PSys:ForwardLightSmokePuffs
ReallyDamagedParticleSystem5 = Bone:None RandomBone:No PSys:SootySmokeColumn03
End
Behavior = SpecialAbility ModuleTag_32
SpecialPowerTemplate = SuperweaponSpectreGunship
UpdateModuleStartsAttack = Yes
End
Behavior = SpectreGunshipDeploymentUpdate ModuleTag_33
SpecialPowerTemplate = SuperweaponSpectreGunship
GunshipTemplateName = Lazr_AmericaJetSpectreGunship
AttackAreaRadius = 200
CreateLocation = CREATE_AT_EDGE_FARTHEST_FROM_TARGET
End
Behavior = OCLSpecialPower ModuleTag_34
SpecialPowerTemplate = SuperweaponLeafletDrop
OCL = SUPERWEAPON_LeafletDrop
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
End
Behavior = GrantScienceUpgrade ModuleTag_Science
GrantScience = SCIENCE_MOAB
TriggeredBy = Upgrade_AmericaMOAB
End
Geometry = BOX
GeometryMajorRadius = 60.0
GeometryMinorRadius = 70.0
GeometryHeight = 49.0
GeometryIsSmall = No
FactoryExitWidth = 25
Shadow = SHADOW_VOLUME
BuildCompletion = PLACED_BY_PLAYER
End
I don't think the Command Center is the problem. I coded the Dozer's button to the War Factory's command set and the same problem occured. I'll try cloning an existing dozer and, making only the 'Side = ' change, assigning that to the Com.Ctr.'s command set.