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Old 04-10-2008, 03:45 PM   #27 (permalink)
BlueGalactic
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Join Date: Feb 2007
Posts: 164
Default

Quote:
Originally Posted by CommieDog View Post
Check to make sure that your new Command Center has a ProductionUpdate module.
It does. I checked:
Code:
Object DeltaCommandCenter
  SelectPortrait = SAComCentr_L
  ButtonImage = SAComCentr
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes
    ConditionState = NONE
      Model = ABBtCmdHQL
      Animation = ABBtCmdHQL.ABBtCmdHQL
      AnimationMode = LOOP
    End
    ConditionState = DAMAGED
      Model = ABBtCmdHQL_D
      Animation = ABBtCmdHQL_D.ABBtCmdHQL_D
      AnimationMode = LOOP
    End
    ConditionState = REALLYDAMAGED RUBBLE
      Model = ABBtCmdHQL_E
      Animation = ABBtCmdHQL_E.ABBtCmdHQL_E
      AnimationMode = LOOP
    End
    ConditionState = NIGHT
      Model = ABBtCmdHQL
      Animation = ABBtCmdHQL.ABBtCmdHQL
      AnimationMode = LOOP
    End  
    ConditionState = DAMAGED NIGHT
      Model = ABBtCmdHQL_DN
      Animation = ABBtCmdHQL_DN.ABBtCmdHQL_DN
      AnimationMode = LOOP
    End
    ConditionState = REALLYDAMAGED RUBBLE NIGHT
      Model = ABBtCmdHQL_EN
      Animation = ABBtCmdHQL_EN.ABBtCmdHQL_EN
      AnimationMode = LOOP
     End
    ConditionState = SNOW
      Model = ABBtCmdHQL_S
      Animation = ABBtCmdHQL_S.ABBtCmdHQL_S
      AnimationMode = LOOP
    End  
    ConditionState = DAMAGED SNOW
      Model = ABBtCmdHQL_DS
      Animation = ABBtCmdHQL_DS.ABBtCmdHQL_DS
      AnimationMode = LOOP
    End
    ConditionState = REALLYDAMAGED RUBBLE SNOW
      Model = ABBtCmdHQL_ES
      Animation = ABBtCmdHQL_ES.ABBtCmdHQL_ES
      AnimationMode = LOOP
     End    
    ConditionState = NIGHT SNOW
      Model = ABBtCmdHQL_NS
      Animation = ABBtCmdHQL_NS.ABBtCmdHQL_NS
      AnimationMode = LOOP
    End  
    ConditionState = DAMAGED NIGHT SNOW
      Model = ABBtCmdHQL_DNS
      Animation = ABBtCmdHQL_DNS.ABBtCmdHQL_DNS
      AnimationMode = LOOP
    End
    ConditionState = REALLYDAMAGED RUBBLE NIGHT SNOW
      Model = ABBtCmdHQL_ENS
      Animation = ABBtCmdHQL_ENS.ABBtCmdHQL_ENS
      AnimationMode = LOOP
     End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
      Model = ABBtCmdHQL
      Animation = ABBtCmdHQL.ABBtCmdHQL
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
      Model = ABBtCmdHQL_D
      Animation = ABBtCmdHQL_D.ABBtCmdHQL_D
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
      Model = ABBtCmdHQL_E
      Animation = ABBtCmdHQL_E.ABBtCmdHQL_E
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT
      Model = ABBtCmdHQL_N
      Animation = ABBtCmdHQL_N.ABBtCmdHQL_N
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT DAMAGED
      Model = ABBtCmdHQL_DN
      Animation = ABBtCmdHQL_DN.ABBtCmdHQL_DN
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT REALLYDAMAGED
      Model = ABBtCmdHQL_EN
      Animation = ABBtCmdHQL_EN.ABBtCmdHQL_EN
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
      Model = ABBtCmdHQL_S
      Animation = ABBtCmdHQL_S.ABBtCmdHQL_S
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW DAMAGED
      Model = ABBtCmdHQL_DS
      Animation = ABBtCmdHQL_DS.ABBtCmdHQL_DS
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW REALLYDAMAGED
      Model = ABBtCmdHQL_ES
      Animation = ABBtCmdHQL_ES.ABBtCmdHQL_ES
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW
      Model = ABBtCmdHQL_NS
      Animation = ABBtCmdHQL_NS.ABBtCmdHQL_NS
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW DAMAGED
      Model = ABBtCmdHQL_DNS
      Animation = ABBtCmdHQL_DNS.ABBtCmdHQL_DNS
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW REALLYDAMAGED
      Model = ABBtCmdHQL_ENS
      Animation = ABBtCmdHQL_ENS.ABBtCmdHQL_ENS
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = AWAITING_CONSTRUCTION 
      Model = NONE
    End
    AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION SNOW
    AliasConditionState = AWAITING_CONSTRUCTION SNOW DAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION SNOW REALLYDAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED
    AliasConditionState = SOLD 
    AliasConditionState = SOLD DAMAGED
    AliasConditionState = SOLD REALLYDAMAGED
    AliasConditionState = SOLD NIGHT
    AliasConditionState = SOLD NIGHT DAMAGED
    AliasConditionState = SOLD NIGHT REALLYDAMAGED
    AliasConditionState = SOLD SNOW
    AliasConditionState = SOLD SNOW DAMAGED
    AliasConditionState = SOLD SNOW REALLYDAMAGED
    AliasConditionState = SOLD NIGHT SNOW
    AliasConditionState = SOLD NIGHT SNOW DAMAGED
    AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
   End
   Draw = W3DModelDraw ModuleTag_02
    DefaultConditionState
      Model = ABBtCmdHQ_A7
      Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
      AnimationMode = MANUAL
      Flags = START_FRAME_FIRST
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
      Model = ABBtCmdHQ_A7
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW NIGHT
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
      Model = ABBtCmdHQ_A7D
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT DAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW DAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW NIGHT DAMAGED
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
      Model = ABBtCmdHQ_A7E
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED NIGHT
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED SNOW
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED SNOW NIGHT
    ConditionState = AWAITING_CONSTRUCTION 
      Model = NONE
    End
    AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED
    AliasConditionState = SOLD DAMAGED
    AliasConditionState = SOLD REALLYDAMAGED
    AliasConditionState = SOLD NIGHT
    AliasConditionState = SOLD NIGHT DAMAGED
    AliasConditionState = SOLD NIGHT REALLYDAMAGED
    AliasConditionState = SOLD NIGHT SNOW
    AliasConditionState = SOLD NIGHT SNOW DAMAGED
    AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
    ConditionState = DAMAGED
      Model = ABBtCmdHQ_A7D
      Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
      AnimationMode = MANUAL
      Flags = START_FRAME_FIRST
    End
    ConditionState = REALLYDAMAGED RUBBLE
      Model = ABBtCmdHQ_A7E
      Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
      AnimationMode = MANUAL
      Flags = START_FRAME_FIRST
    End
    ConditionState = DOOR_1_OPENING
      Model = ABBtCmdHQ_A7
      Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
      AnimationMode = ONCE
      Flags = START_FRAME_FIRST
    End   
    ConditionState = DOOR_1_OPENING DAMAGED
      Model = ABBtCmdHQ_A7D
      Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
      AnimationMode = ONCE
      Flags = START_FRAME_FIRST
    End   
    ConditionState = DOOR_1_OPENING REALLYDAMAGED RUBBLE
      Model = ABBtCmdHQ_A7E
      Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
      AnimationMode = ONCE
      Flags = START_FRAME_FIRST
    End
    ConditionState = DOOR_1_CLOSING
      Model = ABBtCmdHQ_A7
      Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
      AnimationMode = ONCE_BACKWARDS
      Flags = START_FRAME_LAST
    End
    ConditionState = DOOR_1_CLOSING DAMAGED
      Model = ABBtCmdHQ_A7D
      Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
      AnimationMode = ONCE_BACKWARDS
      Flags = START_FRAME_LAST
    End   
    ConditionState = DOOR_1_CLOSING REALLYDAMAGED RUBBLE
      Model = ABBtCmdHQ_A7E
      Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
      AnimationMode = ONCE_BACKWARDS
      Flags = START_FRAME_LAST
    End   
    ConditionState = DOOR_1_WAITING_OPEN
      Model = ABBtCmdHQ_A7
      Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
    End   
    ConditionState = DOOR_1_WAITING_OPEN DAMAGED
      Model = ABBtCmdHQ_A7D
      Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
    End   
    ConditionState = DOOR_1_WAITING_OPEN REALLYDAMAGED RUBBLE
      Model = ABBtCmdHQ_A7E
      Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
    End
  End
  PlacementViewAngle = -135
  Draw = W3DModelDraw ModuleTag_03
    DefaultConditionState
      Model = NONE
     End
    AliasConditionState = DAMAGED
    AliasConditionState = REALLYDAMAGED RUBBLE
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
    ConditionState = RADAR_EXTENDING RADAR_UPGRADED
      Model = ABBtCmdHQ_AB
      Animation = ABBtCmdHQ_AB.ABBtCmdHQ_AB
      AnimationMode = ONCE
      Flags = START_FRAME_FIRST
    End
    ConditionState = RADAR_EXTENDING DAMAGED RADAR_UPGRADED
      Model = ABBtCmdHQ_ABD
      Animation = ABBtCmdHQ_ABD.ABBtCmdHQ_ABD
      AnimationMode = ONCE
      Flags = START_FRAME_FIRST
    End
    ConditionState = RADAR_EXTENDING REALLYDAMAGED RUBBLE RADAR_UPGRADED
      Model = ABBtCmdHQ_ABE
      Animation = ABBtCmdHQ_ABE.ABBtCmdHQ_ABE
      AnimationMode = ONCE
      Flags = START_FRAME_FIRST
    End
    ConditionState = RADAR_UPGRADED
      Model = ABBtCmdHQ_AC
      Animation = ABBtCmdHQ_AC.ABBtCmdHQ_AC
      AnimationMode = LOOP
    End
    ConditionState = RADAR_UPGRADED DAMAGED
      Model = ABBtCmdHQ_ACD
      Animation = ABBtCmdHQ_ACD.ABBtCmdHQ_ACD
      AnimationMode = LOOP
    End
    ConditionState = RADAR_UPGRADED REALLYDAMAGED RUBBLE
      Model = ABBtCmdHQ_ACE
      Animation = ABBtCmdHQ_ACE.ABBtCmdHQ_ACE
      AnimationMode = LOOP
    End
    ConditionState = RADAR_UPGRADED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
      Model = ABBtCmdHQ_AC
      Animation = ABBtCmdHQ_AC.ABBtCmdHQ_AC
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = RADAR_UPGRADED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
      Model = ABBtCmdHQ_ACD
      Animation = ABBtCmdHQ_ACD.ABBtCmdHQ_ACD
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = RADAR_UPGRADED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
      Model = ABBtCmdHQ_ACE
      Animation = ABBtCmdHQ_ACE.ABBtCmdHQ_ACE
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = SOLD 
      Model = NONE
    End
    AliasConditionState = SOLD DAMAGED RADAR_UPGRADED
    AliasConditionState = SOLD REALLYDAMAGED RADAR_UPGRADED
    End
    Draw = W3DModelDraw ModuleTag_04
    DefaultConditionState
      Model = ABBtCmdHQ_A7
      Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
      AnimationMode = MANUAL
      Flags = START_FRAME_FIRST
    End
    AliasConditionState = NIGHT 
    AliasConditionState = SNOW 
    AliasConditionState = NIGHT SNOW
    ConditionState = DAMAGED
      Model = ABBtCmdHQ_A7D
      Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
      AnimationMode = MANUAL
      Flags = START_FRAME_FIRST
    End
    AliasConditionState = NIGHT DAMAGED
    AliasConditionState = SNOW DAMAGED
    AliasConditionState = NIGHT SNOW DAMAGED
    ConditionState = REALLYDAMAGED RUBBLE
      Model = ABBtCmdHQ_A7E
      Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
      AnimationMode = MANUAL
      Flags = START_FRAME_FIRST
    End
    AliasConditionState = NIGHT REALLYDAMAGED RUBBLE
    AliasConditionState = SNOW REALLYDAMAGED RUBBLE
    AliasConditionState = NIGHT SNOW REALLYDAMAGED RUBBLE
    ConditionState = DOOR_1_OPENING
      Model = ABBtCmdHQ_A7
      Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
      AnimationMode = ONCE
      Flags = START_FRAME_FIRST
    End   
    AliasConditionState = NIGHT DOOR_1_OPENING
    AliasConditionState = SNOW DOOR_1_OPENING
    AliasConditionState = NIGHT SNOW DOOR_1_OPENING
    ConditionState = DOOR_1_OPENING DAMAGED
      Model = ABBtCmdHQ_A7D
      Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
      AnimationMode = ONCE
      Flags = START_FRAME_FIRST
    End  
    AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED
    AliasConditionState = SNOW DOOR_1_OPENING DAMAGED
    AliasConditionState = NIGHT SNOW DOOR_1_OPENING DAMAGED
    ConditionState = DOOR_1_OPENING REALLYDAMAGED RUBBLE
      Model = ABBtCmdHQ_A7E
      Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
      AnimationMode = ONCE
      Flags = START_FRAME_FIRST
    End
    AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE
    AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE
    AliasConditionState = NIGHT SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE
    ConditionState = DOOR_1_CLOSING
      Model = ABBtCmdHQ_A7
      Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
      AnimationMode = ONCE_BACKWARDS
      Flags = START_FRAME_LAST
    End   
    AliasConditionState = NIGHT DOOR_1_CLOSING
    AliasConditionState = SNOW DOOR_1_CLOSING
    AliasConditionState = NIGHT SNOW DOOR_1_CLOSING
    ConditionState = DOOR_1_CLOSING DAMAGED
      Model = ABBtCmdHQ_A7D
      Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
      AnimationMode = ONCE_BACKWARDS
      Flags = START_FRAME_LAST
    End   
    AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED
    AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED
    AliasConditionState = NIGHT SNOW DOOR_1_CLOSING DAMAGED
    ConditionState = DOOR_1_CLOSING REALLYDAMAGED RUBBLE
      Model = ABBtCmdHQ_A7E
      Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
      AnimationMode = ONCE_BACKWARDS
      Flags = START_FRAME_LAST
    End   
    AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE
    AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE
    AliasConditionState = NIGHT SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE
    ConditionState = DOOR_1_WAITING_OPEN
      Model = ABBtCmdHQ_A7
      Animation = ABBtCmdHQ_A7.ABBtCmdHQ_A7
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
    End   
    AliasConditionState = NIGHT DOOR_1_WAITING_OPEN
    AliasConditionState = SNOW DOOR_1_WAITING_OPEN
    AliasConditionState = NIGHT SNOW DOOR_1_WAITING_OPEN
    ConditionState = DOOR_1_WAITING_OPEN DAMAGED
      Model = ABBtCmdHQ_A7D
      Animation = ABBtCmdHQ_A7D.ABBtCmdHQ_A7D
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
    End   
    AliasConditionState = NIGHT DOOR_1_WAITING_OPEN DAMAGED
    AliasConditionState = SNOW DOOR_1_WAITING_OPEN DAMAGED
    AliasConditionState = NIGHT SNOW DOOR_1_WAITING_OPEN DAMAGED
    ConditionState = DOOR_1_WAITING_OPEN REALLYDAMAGED RUBBLE
      Model = ABBtCmdHQ_A7E
      Animation = ABBtCmdHQ_A7E.ABBtCmdHQ_A7E
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
    End  
    AliasConditionState = NIGHT DOOR_1_WAITING_OPEN REALLYDAMAGED RUBBLE
    AliasConditionState = SNOW DOOR_1_WAITING_OPEN REALLYDAMAGED RUBBLE
    AliasConditionState = NIGHT SNOW DOOR_1_WAITING_OPEN REALLYDAMAGED RUBBLE
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
      Model = ABBtCmdHQ_A7
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
      Model = ABBtCmdHQ_A7D
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED NIGHT
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED SNOW
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED NIGHT SNOW
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
      Model = ABBtCmdHQ_A7E
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED NIGHT
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED SNOW
    AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED NIGHT SNOW
    ConditionState = AWAITING_CONSTRUCTION 
      Model = NONE
    End
    AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
    AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED
    AliasConditionState = SOLD DAMAGED
    AliasConditionState = SOLD REALLYDAMAGED
    AliasConditionState = SOLD NIGHT
    AliasConditionState = SOLD NIGHT DAMAGED
    AliasConditionState = SOLD NIGHT REALLYDAMAGED
    AliasConditionState = SOLD NIGHT SNOW
    AliasConditionState = SOLD NIGHT SNOW DAMAGED
    AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
  End
  Draw = W3DModelDraw ModuleTag_05
  AnimationsRequirePower = No
    DefaultConditionState
      Model = None
      TransitionKey = DOWN_DEFAULT
    End
    ConditionState = NIGHT
      Model = None
      TransitionKey = DOWN_DEFAULT
    End
    ConditionState = SNOW
      Model = None
      TransitionKey = DOWN_DEFAULT
    End
    ConditionState = SNOW NIGHT
      Model = None
      TransitionKey = DOWN_DEFAULT
    End
    ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
      Model = ABBtCmdHQ_A4
      Animation = ABBtCmdHQ_A4.ABBtCmdHQ_A4
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
      TransitionKey = UP_DAY
      ParticleSysBone = SmokeS01 SmokeBuildingSmall
      ParticleSysBone = SparksS01 LiveWireSparks02
    End
    ConditionState = NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
      Model = ABBtCmdHQ_A4N
      Animation = ABBtCmdHQ_A4N.ABBtCmdHQ_A4N
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
      TransitionKey = UP_NIGHT
      ParticleSysBone = SmokeS01 SmokeBuildingSmall
      ParticleSysBone = SparksS01 LiveWireSparks02
    End
    ConditionState = SNOW AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
      Model = ABBtCmdHQ_A4S
      Animation = ABBtCmdHQ_A4S.ABBtCmdHQ_A4S
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
      TransitionKey = UP_SNOW
      ParticleSysBone = SmokeS01 SmokeBuildingSmall
      ParticleSysBone = SparksS01 LiveWireSparks02
    End
    ConditionState = SNOW NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
      Model = ABBtCmdHQ_A4SN
      Animation = ABBtCmdHQ_A4SN.ABBtCmdHQ_A4SN
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
      TransitionKey = UP_SNOWNIGHT
      ParticleSysBone = SmokeS01 SmokeBuildingSmall
      ParticleSysBone = SparksS01 LiveWireSparks02
    End
    TransitionState = DOWN_DEFAULT UP_DAY
      Model = ABBtCmdHQ_A4
      Animation = ABBtCmdHQ_A4.ABBtCmdHQ_A4
      AnimationMode = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags = START_FRAME_FIRST
    End
    TransitionState = DOWN_DEFAULT UP_NIGHT
      Model = ABBtCmdHQ_A4N
      Animation = ABBtCmdHQ_A4N.ABBtCmdHQ_A4N
      AnimationMode = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags = START_FRAME_FIRST
    End
    TransitionState = DOWN_DEFAULT UP_SNOW
      Model = ABBtCmdHQ_A4S
      Animation = ABBtCmdHQ_A4S.ABBtCmdHQ_A4S
      AnimationMode = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags = START_FRAME_FIRST
    End
    TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
      Model = ABBtCmdHQ_A4SN
      Animation = ABBtCmdHQ_A4SN.ABBtCmdHQ_A4SN
      AnimationMode = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags = START_FRAME_FIRST
    End
    TransitionState = UP_DAY DOWN_DEFAULT
      Model = ABBtCmdHQ_A4
      Animation = ABBtCmdHQ_A4.ABBtCmdHQ_A4
      AnimationMode = ONCE_BACKWARDS
      AnimationSpeedFactorRange = 2.0 2.0
      Flags = START_FRAME_LAST
    End
    TransitionState = UP_NIGHT DOWN_DEFAULT
      Model = ABBtCmdHQ_A4N
      Animation = ABBtCmdHQ_A4N.ABBtCmdHQ_A4N
      AnimationMode = ONCE_BACKWARDS
      AnimationSpeedFactorRange = 2.0 2.0
      Flags = START_FRAME_LAST
    End
    TransitionState = UP_SNOW DOWN_DEFAULT
      Model = ABBtCmdHQ_A4S
      Animation = ABBtCmdHQ_A4S.ABBtCmdHQ_A4S
      AnimationMode = ONCE_BACKWARDS
      AnimationSpeedFactorRange = 2.0 2.0
      Flags = START_FRAME_LAST
    End
    TransitionState = UP_SNOW NIGHT DOWN_DEFAULT
      Model = ABBtCmdHQ_A4SN
      Animation = ABBtCmdHQ_A4SN.ABBtCmdHQ_A4SN
      AnimationMode = ONCE_BACKWARDS
      AnimationSpeedFactorRange = 2.0 2.0
      Flags = START_FRAME_LAST
    End
  End
  Draw = W3DModelDraw ModuleTag_06
  AnimationsRequirePower = No
    MinLODRequired = MEDIUM
    DefaultConditionState
      Model = None
      TransitionKey = DOWN_DEFAULT
    End
    ConditionState = NIGHT
      Model = None
      TransitionKey = DOWN_DEFAULT
    End
    ConditionState = SNOW
      Model = None
      TransitionKey = DOWN_DEFAULT
    End
    ConditionState = SNOW NIGHT
      Model = None
      TransitionKey = DOWN_DEFAULT
    End
    ConditionState = PARTIALLY_CONSTRUCTED
      Model = ABBtCmdHQ_A6
      Animation = ABBtCmdHQ_A6.ABBtCmdHQ_A6
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
      TransitionKey = UP_DAY
      ParticleSysBone = Sparks01 BuildUpBlueSpark
      ParticleSysBone = Sparks02 BuildUpBlueSpark
      ParticleSysBone = Sparks04 BuildUpBlueSpark
      ParticleSysBone = Sparks05 BuildUpBlueSpark
      ParticleSysBone = Sparks06 BuildUpBlueSpark
      ParticleSysBone = Sparks08 BuildUpBlueSpark
      ParticleSysBone = Sparks09 BuildUpBlueSpark
    End
    ConditionState = NIGHT PARTIALLY_CONSTRUCTED
      Model = ABBtCmdHQ_A6N
      Animation = ABBtCmdHQ_A6N.ABBtCmdHQ_A6N
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
      TransitionKey = UP_NIGHT
      ParticleSysBone = Sparks01 BuildUpBlueSpark
      ParticleSysBone = Sparks02 BuildUpBlueSpark
      ParticleSysBone = Sparks04 BuildUpBlueSpark
      ParticleSysBone = Sparks05 BuildUpBlueSpark
      ParticleSysBone = Sparks06 BuildUpBlueSpark
      ParticleSysBone = Sparks08 BuildUpBlueSpark
      ParticleSysBone = Sparks09 BuildUpBlueSpark
    End
    ConditionState = SNOW PARTIALLY_CONSTRUCTED
      Model = ABBtCmdHQ_A6S
      Animation = ABBtCmdHQ_A6S.ABBtCmdHQ_A6S
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
      TransitionKey = UP_SNOW
      ParticleSysBone = Sparks01 BuildUpBlueSpark
      ParticleSysBone = Sparks02 BuildUpBlueSpark
      ParticleSysBone = Sparks04 BuildUpBlueSpark
      ParticleSysBone = Sparks05 BuildUpBlueSpark
      ParticleSysBone = Sparks06 BuildUpBlueSpark
      ParticleSysBone = Sparks08 BuildUpBlueSpark
      ParticleSysBone = Sparks09 BuildUpBlueSpark
    End
    ConditionState = SNOW NIGHT PARTIALLY_CONSTRUCTED
      Model = ABBtCmdHQ_A6SN
      Animation = ABBtCmdHQ_A6SN.ABBtCmdHQ_A6SN
      AnimationMode = MANUAL
      Flags = START_FRAME_LAST
      TransitionKey = UP_SNOWNIGHT
      ParticleSysBone = Sparks01 BuildUpBlueSpark
      ParticleSysBone = Sparks02 BuildUpBlueSpark
      ParticleSysBone = Sparks04 BuildUpBlueSpark
      ParticleSysBone = Sparks05 BuildUpBlueSpark
      ParticleSysBone = Sparks06 BuildUpBlueSpark
      ParticleSysBone = Sparks08 BuildUpBlueSpark
      ParticleSysBone = Sparks09 BuildUpBlueSpark
    End
    TransitionState = DOWN_DEFAULT UP_DAY
     Model = ABBtCmdHQ_A6
      Animation = ABBtCmdHQ_A6.ABBtCmdHQ_A6
      AnimationMode = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags = START_FRAME_FIRST
    End
    TransitionState = DOWN_DEFAULT UP_NIGHT
     Model = ABBtCmdHQ_A6N
      Animation = ABBtCmdHQ_A6N.ABBtCmdHQ_A6N
      AnimationMode = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags = START_FRAME_FIRST
    End
    TransitionState = DOWN_DEFAULT UP_SNOW
     Model = ABBtCmdHQ_A6S
      Animation = ABBtCmdHQ_A6S.ABBtCmdHQ_A6S
      AnimationMode = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags = START_FRAME_FIRST
    End
    TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
     Model = ABBtCmdHQ_A6SN
      Animation = ABBtCmdHQ_A6SN.ABBtCmdHQ_A6SN
      AnimationMode = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags = START_FRAME_FIRST
    End
    TransitionState = UP_DAY DOWN_DEFAULT
      Model = ABBtCmdHQ_A6
      Animation = ABBtCmdHQ_A6.ABBtCmdHQ_A6
      AnimationMode = ONCE_BACKWARDS
      AnimationSpeedFactorRange = 2.0 2.0
      Flags = START_FRAME_LAST
    End
    TransitionState = UP_NIGHT DOWN_DEFAULT
      Model = ABBtCmdHQ_A6N
      Animation = ABBtCmdHQ_A6N.ABBtCmdHQ_A6N
      AnimationMode = ONCE_BACKWARDS
      AnimationSpeedFactorRange = 2.0 2.0
      Flags = START_FRAME_LAST
    End
    TransitionState = UP_SNOW DOWN_DEFAULT
      Model = ABBtCmdHQ_A6S
      Animation = ABBtCmdHQ_A6S.ABBtCmdHQ_A6S
      AnimationMode = ONCE_BACKWARDS
      AnimationSpeedFactorRange = 2.0 2.0
      Flags = START_FRAME_LAST
    End
    TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
      Model = ABBtCmdHQ_A6SN
      Animation = ABBtCmdHQ_A6SN.ABBtCmdHQ_A6SN
      AnimationMode = ONCE_BACKWARDS
      AnimationSpeedFactorRange = 2.0 2.0
      Flags = START_FRAME_LAST
    End
  End
  Draw = W3DModelDraw ModuleTag_07
  AnimationsRequirePower = No
    DefaultConditionState
      Model = None
      TransitionKey = DOWN_DEFAULT
    End
    ConditionState = NIGHT
      Model = None
      TransitionKey = DOWN_DEFAULT
    End
    ConditionState = SNOW
      Model = None
      TransitionKey = DOWN_DEFAULT
    End
    ConditionState = SNOW NIGHT
      Model = None
      TransitionKey = DOWN_DEFAULT
    End
    ConditionState = SOLD
      Model = NONE
    End
    ConditionState = ACTIVELY_BEING_CONSTRUCTED
      Model = ABBtCmdHQ_A5
      Animation = ABBtCmdHQ_A5.ABBtCmdHQ_A5
      AnimationMode = LOOP
      TransitionKey = UP_DAY
    End
    ConditionState = NIGHT ACTIVELY_BEING_CONSTRUCTED
      Model = ABBtCmdHQ_A5N
      Animation = ABBtCmdHQ_A5N.ABBtCmdHQ_A5N
      AnimationMode = LOOP
      TransitionKey = UP_NIGHT
    End
    ConditionState = SNOW ACTIVELY_BEING_CONSTRUCTED
      Model = ABBtCmdHQ_A5S
      Animation = ABBtCmdHQ_A5S.ABBtCmdHQ_A5S
      AnimationMode = LOOP
      TransitionKey = UP_SNOW
    End
    ConditionState = SNOW NIGHT ACTIVELY_BEING_CONSTRUCTED
      Model = ABBtCmdHQ_A5SN
      Animation = ABBtCmdHQ_A5SN.ABBtCmdHQ_A5SN
      AnimationMode = LOOP
      TransitionKey = UP_SNOWNIGHT
    End
    TransitionState = DOWN_DEFAULT UP_DAY
      Model = ABBtCmdHQ_A3
      Animation = ABBtCmdHQ_A3.ABBtCmdHQ_A3
      AnimationMode = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags = START_FRAME_FIRST
    End
    TransitionState = DOWN_DEFAULT UP_NIGHT
      Model = ABBtCmdHQ_A3N
      Animation = ABBtCmdHQ_A3N.ABBtCmdHQ_A3N
      AnimationMode = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags = START_FRAME_FIRST
    End
    TransitionState = DOWN_DEFAULT UP_SNOW
      Model = ABBtCmdHQ_A3S
      Animation = ABBtCmdHQ_A3S.ABBtCmdHQ_A3S
      AnimationMode = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags = START_FRAME_FIRST
    End
    TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
      Model = ABBtCmdHQ_A3SN
      Animation = ABBtCmdHQ_A3SN.ABBtCmdHQ_A3SN
      AnimationMode = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags = START_FRAME_FIRST
    End
    TransitionState = UP_DAY DOWN_DEFAULT
      Model = ABBtCmdHQ_A3
      Animation = ABBtCmdHQ_A3.ABBtCmdHQ_A3
      AnimationMode = ONCE_BACKWARDS
      AnimationSpeedFactorRange = 2.0 2.0
      Flags = START_FRAME_LAST
    End
    TransitionState = UP_NIGHT DOWN_DEFAULT
      Model = ABBtCmdHQ_A3N
      Animation = ABBtCmdHQ_A3N.ABBtCmdHQ_A3N
      AnimationMode = ONCE_BACKWARDS
      AnimationSpeedFactorRange = 2.0 2.0
      Flags = START_FRAME_LAST
    End
    TransitionState = UP_SNOW DOWN_DEFAULT
      Model = ABBtCmdHQ_A3S
      Animation = ABBtCmdHQ_A3S.ABBtCmdHQ_A3S
      AnimationMode = ONCE_BACKWARDS
      AnimationSpeedFactorRange = 2.0 2.0
      Flags = START_FRAME_LAST
    End
    TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
      Model = ABBtCmdHQ_A3S
      Animation = ABBtCmdHQ_A3S.ABBtCmdHQ_A3S
      AnimationMode = ONCE_BACKWARDS
      AnimationSpeedFactorRange = 2.0 2.0
      Flags = START_FRAME_LAST
    End
  End
  Draw = W3DModelDraw ModuleTag_OfficersClub
    OkToChangeModelColor = No
    ConditionState = NONE
      Model = None
    End
    AliasConditionState = DAMAGED
    AliasConditionState = REALLYDAMAGED
    AliasConditionState = RUBBLE
    AliasConditionState = REALLYDAMAGED RUBBLE
    ConditionState = PREORDER
      Model = OCFlagUSA
      Animation = OCFlagUSA.OCFlagUSA
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = PREORDER DAMAGED
      Model = OCFlagUSA_D
      Animation = OCFlagUSA_D.OCFlagUSA_D
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
    ConditionState = PREORDER REALLYDAMAGED RUBBLE
      Model = OCFlagUSA_E
      Animation = OCFlagUSA_E.OCFlagUSA_E
      AnimationMode = LOOP
      Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
    End
  End
  PlacementViewAngle = -135
  DisplayName = OBJECT:CommandCenter 
  Side = Delta
  EditorSorting = STRUCTURE
  BuildCost = 2000
  BuildTime = 45.0
  EnergyProduction = 0
  CommandSet = DeltaCommandCenterCommandSet
  VisionRange = 300.0
  ShroudClearingRange = 300
  ArmorSet
    Conditions = None
    Armor = StructureArmorTough
    DamageFX = StructureDamageFXNoShake
  End
  ExperienceValue = 200 200 200 200
  VoiceSelect = CommandCenterUSASelect
  SoundOnDamaged = BuildingDamagedStateLight
  SoundOnReallyDamaged = BuildingDestroy
  UnitSpecificSounds
    UnderConstruction = UnderConstructionLoop
  End
  RadarPriority = STRUCTURE
  KindOf = PRELOAD STRUCTURE SELECTABLE IMMOBILE COMMANDCENTER SCORE CAPTURABLE FS_FACTORY AUTO_RALLYPOINT MP_COUNT_FOR_VICTORY
  Body = StructureBody ModuleTag_10
    MaxHealth = 5000.0
    InitialHealth = 5000.0
    SubdualDamageCap = 5200
    SubdualDamageHealRate = 500
    SubdualDamageHealAmount = 100
  End
  Behavior = PreorderCreate ModuleTag_PreorderCreate
  End
  Behavior = ProductionUpdate ModuleTag_11
    NumDoorAnimations = 1
    DoorOpeningTime = 1500
    DoorWaitOpenTime = 3000
    DoorCloseTime = 1500
    ConstructionCompleteDuration = 1500
  End
  Behavior = DefaultProductionExitUpdate ModuleTag_12
    UnitCreatePoint = X:-18.0 Y:35.0 Z:0.0
    NaturalRallyPoint = X: 60.0 Y:35.0 Z:0.0
  End
  Behavior = RadarUpdate ModuleTag_13
    RadarExtendTime = 6000
  End
  Behavior = BaseRegenerateUpdate ModuleTag_14
  End
  Behavior = DestroyDie ModuleTag_15
  End
  Behavior = CreateObjectDie ModuleTag_16
    CreationList = OCL_LargeStructureDebris
  End
  Behavior = CreateObjectDie ModuleTag_17
    CreationList = Lazr_OCL_AmericanRangerDebris10
    ExemptStatus = UNDER_CONSTRUCTION
  End
  Behavior = FXListDie ModuleTag_18
    DeathFX = FX_StructureMediumDeath
  End
  Behavior = RadarUpgrade ModuleTag_19
    TriggeredBy = Upgrade_AmericaRadar
  End
  Behavior = OCLSpecialPower ModuleTag_20
    SpecialPowerTemplate = SuperweaponDaisyCutter
    UpgradeOCL = SCIENCE_MOAB SUPERWEAPON_MOAB
    OCL = SUPERWEAPON_DaisyCutter
    CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
  End
  Behavior = OCLSpecialPower ModuleTag_21
    SpecialPowerTemplate = SpecialPowerSpyDrone
    OCL = SUPERWEAPON_SpyDrone
    CreateLocation = CREATE_ABOVE_LOCATION
  End
  Behavior = OCLSpecialPower ModuleTag_22
    SpecialPowerTemplate = Lazr_SuperweaponParadropAmerica
    UpgradeOCL = Lazr_SCIENCE_Paradrop3 Lazr_SUPERWEAPON_Paradrop3
    UpgradeOCL = Lazr_SCIENCE_Paradrop2 Lazr_SUPERWEAPON_Paradrop2
    OCL = Lazr_SUPERWEAPON_Paradrop1
    CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
    OCLAdjustPositionToPassable = Yes
  End 
  Behavior = OCLSpecialPower ModuleTag_24
    SpecialPowerTemplate = SpecialPowerSpySatellite
    OCL = SUPERWEAPON_SpySatellite
    CreateLocation = CREATE_AT_LOCATION
  End
  Behavior = OCLSpecialPower ModuleTag_26
    SpecialPowerTemplate = SuperweaponA10ThunderboltMissileStrike
    UpgradeOCL = SCIENCE_A10ThunderboltMissileStrike3 SUPERWEAPON_A10ThunderboltMissileStrike3
    UpgradeOCL = SCIENCE_A10ThunderboltMissileStrike2 SUPERWEAPON_A10ThunderboltMissileStrike2
    OCL = SUPERWEAPON_A10ThunderboltMissileStrike1
    CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
  End
  Behavior = OCLSpecialPower ModuleTag_27
    SpecialPowerTemplate = SuperweaponEmergencyRepair
    UpgradeOCL = SCIENCE_EmergencyRepair3 SUPERWEAPON_RepairVehicles3
    UpgradeOCL = SCIENCE_EmergencyRepair2 SUPERWEAPON_RepairVehicles2
    OCL = SUPERWEAPON_RepairVehicles1
    CreateLocation = CREATE_AT_LOCATION
  End
  Behavior = FlammableUpdate ModuleTag_30
    AflameDuration = 5000
    AflameDamageAmount = 5
    AflameDamageDelay = 500
  End
  Behavior = TransitionDamageFX ModuleTag_31
    DamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke
    DamagedParticleSystem2 = Bone:None RandomBone:No PSys:SootySmokeColumn02
    ReallyDamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke
    ReallyDamagedParticleSystem2 = Bone:None RandomBone:No PSys:StructureTransitionMediumExplosion
    ReallyDamagedParticleSystem3 = Bone:None RandomBone:No PSys:StructureTransitionMediumShockwave
    ReallyDamagedParticleSystem4 = Bone:None RandomBone:No PSys:ForwardLightSmokePuffs
    ReallyDamagedParticleSystem5 = Bone:None RandomBone:No PSys:SootySmokeColumn03
  End
  Behavior = SpecialAbility ModuleTag_32
    SpecialPowerTemplate = SuperweaponSpectreGunship
    UpdateModuleStartsAttack = Yes
  End
  Behavior = SpectreGunshipDeploymentUpdate ModuleTag_33
    SpecialPowerTemplate = SuperweaponSpectreGunship
    GunshipTemplateName = Lazr_AmericaJetSpectreGunship
    AttackAreaRadius = 200
    CreateLocation = CREATE_AT_EDGE_FARTHEST_FROM_TARGET
  End
  Behavior = OCLSpecialPower ModuleTag_34
    SpecialPowerTemplate = SuperweaponLeafletDrop
    OCL = SUPERWEAPON_LeafletDrop
    CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
  End
  Behavior = GrantScienceUpgrade ModuleTag_Science
    GrantScience = SCIENCE_MOAB
    TriggeredBy = Upgrade_AmericaMOAB
  End
  Geometry = BOX
  GeometryMajorRadius = 60.0
  GeometryMinorRadius = 70.0
  GeometryHeight = 49.0
  GeometryIsSmall = No
  FactoryExitWidth = 25
  Shadow = SHADOW_VOLUME
  BuildCompletion = PLACED_BY_PLAYER
End
I don't think the Command Center is the problem. I coded the Dozer's button to the War Factory's command set and the same problem occured. I'll try cloning an existing dozer and, making only the 'Side = ' change, assigning that to the Com.Ctr.'s command set.

Last edited by BlueGalactic; 04-10-2008 at 03:50 PM..
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