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Old 04-16-2008, 02:58 AM   #43 (permalink)
beng
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Join Date: Jan 2008
Posts: 707
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If you are doing one piece at a time then the anti stacking weapon is not needed.

On second thoughts, if you are doing forwards and backwards OCLs then it is needed because the wall object will have to have UpgradeDie modules removing both upgrades, which makes it possible to stack walls (if you make a piece and build both upgrades to make a new wall in front and a new one behind the piece, and if 1 of those is destroyed, then both upgrades become available again).

Now i am trying to fix problems with my GLA wall, which is supposed to spawn a barrage balloon to blow up any aircraft that try to fly past it. The balloon is not working yet (i think i cannot use SpawnBehavior to spawn it, it will have to be an ObjectCreationUpgrade).

I am also going to have angry mob people manning the barracades. The GLA wall can also be stealthed.

As for the China wall, i am going to make it mined and also use a different w3d model which works better.

And the American wall has a radiation emitter weapon, and the hubs respawn the wall bits in between.

As for the gate object, it cannot be OCLed because the model is facing the wrong way. You could get a dozer to build it separately if you want to use it.

Last edited by beng; 04-16-2008 at 03:05 AM.
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