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Old 04-16-2008, 11:32 AM   #13 (permalink)
Mere_Mortal
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Join Date: Feb 2006
Location: Kidderminster
Posts: 72
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One thing that really bugs me with Zero Hour is the duplicate objects per each sub-faction. Units generally have faction-related changes, but the vast majority of buildings are no different. It would have made sense to grant each faction their own upgrade (maybe even hard code it, like with veterancy upgrades for example) in order to apply relevant command set upgrades.

As an example, the Supply Drop Zone is no different between any of the four American factions, but each one has their own object.

Given the amount of duplicates, much space is wasted and again CPU usage may be a factor.

Or are the duplicates necessary for AI scripting?
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