How can I enable units with unique names/ID's to be used by the AI?
Example:
Code:
[IONCANNON]
UIName=Name:Ion
Name=Ion Cannon Satellite
Prerequisite=GATECH,GASPYSAT
Category=AirPower
Primary=IonCannonWeap
Secondary=MammothTusk
Strength=2000000
TiberiumProof=yes
TiberiumHeal=yes
JumpJet=yes
Armor=heavy
TechLevel=10
Sight=50
RadarInvisible=yes
CanPassiveAquire=yes
CanRetaliate=yes
Landable=yes
AirportBound=no
Speed=5
PitchSpeed=4
JumpjetSpeed=20
JumpjetClimb=20
JumpjetCrash=20
JumpjetHeight=2500
JumpjetWobbles=.04
JumpjetDeviation=1
JumpjetNoWobbles=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Cost=120000
Soylent=500
Points=900
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
VoiceFalling=BlackOpsVoiceDie
CrashingSound=BlackOpsDie
DieSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MoveSound=RocketeerMoveLoop
BalloonHover=yes
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallRedSSys
ThreatPosed=6
SpecialThreatValue=1
Size=1
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=yes
SpeedType=Hover
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Parasiteable=no
CrateGoodie=no
CreateSound=IntruderMove
CarriesCrate=yes
BuildTimeMultiplier=2
Image=IONCANNON
Shadow=yes
TargetLaser=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
BuildLimit=1
I can use this unit due to the art, cameo and .csf file but, I want the AI to use this as well so it will be more challenging. Rather than replacing a unit I wish to make a personal command on IonCannon.
Thank you for some great mods out their for their units, especially the DeeZire mod.
