On the Savalger thing, the standard GLA (and i think all the GLA factions) tunnel network, demotrap, poison fields, ScudStormMissile, all lack SALVAGER KindOf and so do not make junk when they kill vehicles.
While fixing those things, you may also want to add ShroudClearingRange to all poison fields and radiation fields. It is not a bug, but it is better if they have shroud clearing, so that when you have a toxin demotrap or drop an anthrax bomb or explode a toxin factory or bunker, you can see what is being killed by it.
Speaking of the flingforce, have you noticed that terrorists fly up only when they die with death type SUICIDED? They will explode and do damage when SUICIDED CRUSHED SPLATTED LASERED BURNED EXPLODED but will only fly up when SUICIDED. For all the other deaths they just do the normal death animation.
What they should have done was make the slowdeath behavior with the flingforce have DeathTypes for all those deaths, and also have the slowdeath behavior fire the death weapon, instead of using an extra, unnecessary FireWeaponWhenDead module. In many objects they use too many death modules. The more modules an object has, the more it will use up CPU time and make the game lag.
Also, when angry mobs die, they often stay doing the running animation.
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