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Old 07-21-2008, 06:25 PM   #68 (permalink)
beng
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Join Date: Jan 2008
Posts: 785
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In WeaponObjects.ini find all the stream projectiles, and see their modules. Is there a reason why they use 2 modules, BoneFXDamage and BoneFXUpdate, to attach a particle system to the object, when they could just do this in the Draw module with something like ParticleSysBone = None ToxinTrail01 ?
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