View Single Post
Old 07-22-2008, 06:14 PM   #70 (permalink)
beng
Senior Member
 
Join Date: Jan 2008
Posts: 785
Default

Yes i noticed that too. The only object i can remember seeing that actually makes use of the ProbabilityModifier to choose between deaths is the Crusader tank, where sometimes the turret flies off and sometimes it doesn't.

Incidentally, for the crusader tank, if you watch it when it dies whilst moving, you will see that it makes the hulk object before it finishes dying, so that you briefly see it with 2chassis, a hulk one and a non hulk one. Usually the hulk will stay still whilst the still moving non hulk chassis slides forward out of it.

As for DestructionDelay set to zero, it is still useful to have it there so that if you then decide to change it to a non zero value, it is easier to do so.

For DestructionDelay set to zero, the only advantage of Slow Death over Instant is you can have 3 FX and/or 3 OCL and/or 3 weapons in it. You can also use flingforce if you want.
beng is offline   Reply With Quote