Thread: skin problem
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Old 04-06-2003, 10:20 AM   #10 (permalink)
Zoop
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Join Date: Feb 2003
Location: Netherlands
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you can collapse the modifier tree on the meshed, and them seperate as you wish ... no need to modify anything ...

tho this way, you can no longer alter the UVW Mapping afterwards (youll have to redo them tho)
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