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View Full Version : LOTR: Battle For Middle Earth I & II Editing


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  1. Direct Connection
  2. BIG File Format help plz
  3. Worldbuilder and Mods
  4. Das Fuhrer Mod
  5. Create custom base (BSE) files?
  6. eye of sauron always from right
  7. Split Horde
  8. Raising the guard range for specific units?
  9. Stuff that COULD have been in BFME...
  10. RE-PLAY maps in single player mode?
  11. is there any way to change background movie..
  12. weird glowing and shadows (shadows fixed)
  13. Adding Units Groups -- not seperate Units?
  14. Corsairs
  15. Flight Formation
  16. EA Impliment Con Yard Code
  17. working turret! and problems...
  18. EA Support of BFME
  19. [SOLVED]Changes?
  20. BFME dev team "Online Presence" - will we see them
  21. BFME MOD
  22. Noob Modding
  23. Rise of the Brotherhood TC
  24. Wire bones?
  25. Frying Pan?! :D
  26. Adding upgrade to heroes?
  27. Additional Heroes
  28. Changing Building Productions -- how?
  29. Newbie Map Question
  30. A Bunch of questions
  31. time values
  32. Alt. Troll Skin
  33. [Solved]Adding a new Faction
  34. No wonder my game is slow
  35. Shellmaps
  36. how do i make balrog grabbing someone
  37. Can sum1 help me wit skinning?
  38. Does any1 know how to re-write the AI?
  39. Models & other info about BFME
  40. Were are the CAMERA options located
  41. ZH -> BFME
  42. I know how to get the Elven Barracks in Skirnish!!!
  43. Command Buttons for Heroes? Whereabouts are they?
  44. Photoshop
  45. Can any1 teach me how to skin units please?
  46. Help...
  47. Mod deployment: BFME Mod Launcher
  48. Big Extractor?
  49. DeliverPayload?
  50. A few idea's...
  51. Campaign Extra Power Points for rank 1 problem
  52. Need Help - Upgrades + Buildings requiring upgrades to build
  53. Need some help with a new map!.
  54. New forms for Mesh Mould?
  55. making ARCHERs one shot kill
  56. How do you get the imported animations on the model
  57. Weapon Nuggets - where can I find "LEGOLAS_BOW_DAMAGE&q
  58. Camera Path
  59. Some limited success
  60. Is there an exporter that can open the big files?
  61. Christmas present: reverse-engineering Asset.dat
  62. Modeling question?
  63. Dynamic Decal insade FXlist... problems
  64. making sauron buildable
  65. The 3rd Age soft launch
  66. How do you change the population cap for multiplay
  67. Move \My Battle for Middle-earth Files\ to another HD?
  68. How to Change the Balrog Lifeline cap?
  69. BFME mapeditor doesen't start
  70. make air units do not swoop?
  71. Art code must be solvable!
  72. My game doens't see the maps i created
  73. Making cinematics….
  74. Making a mission...
  75. Is there another Ini value for arrow ranges?
  76. Custom maps and options?
  77. Particle system help needed for arrow ground sticking effect
  78. Old w3d importers
  79. Projectile ranges
  80. Resource build speed and projectile distance????
  81. Art code issues
  82. What is this locomotor?
  83. Question about the WitchKing
  84. Adding custom textures and icons
  85. StartingUnit ?
  86. .bse files
  87. A very odd thing!?
  88. About the new Locomotor system
  89. Infantry
  90. Build Time and Build Cost problem
  91. SOME WIP Models For LOTR:BFME Mod
  92. A Few Starting Notes
  93. Changing INI files
  94. Dh2: Crucible of War - New Info / Recruitment
  95. The Living Map
  96. Easy to use guide for changing headers in BIG files
  97. INI File Research Thread
  98. begin/end script
  99. Search for the turret
  100. INI files?
  101. For potential Dutch (And Belgian?) B4ME buyers
  102. Looking for staff
  103. I finally have an idea for a BFME mod!
  104. PCGamer's thoughts on BFME
  105. Building an Empire Part 2
  106. I suppose this is the best place to post this...
  107. Frozen
  108. The Sith War has launched!
  109. BFME Unleashed Launched!
  110. Gone Gold
  111. Good, Bad, Good, Bad News for Modders
  112. Caveman mod?!
  113. Min Specs
  114. BFME worldbuilder tutorial
  115. Building an Empire Part 1
  116. Continuing The Command And Conquer Legacy
  117. Rise of Rome official site launches
  118. Rise of Rome Request
  119. Blitzkrieg 3 Site is up!
  120. BFME Inside The Battle 8
  121. Thoughts on style of gameplay
  122. Mission List
  123. BFME Unleashed
  124. Thoughts on the Barbarians and a possible question for EA
  125. Inside The Battle 7
  126. Mind Control....
  127. Release Delayed
  128. Rise of Rome - Roman Units List Finalized
  129. What does DZ have in store for BfME
  130. The3rdAge.net domain name for B4ME
  131. Have questions for EA?
  132. Who are you and what can you do?
  133. Deezire, any info on how factions will be?
  134. Mod Idea for B4ME Thread
  135. Conflict: Somalia is being switched to BFME
  136. EA's comments on modding B4ME
  137. Shire mod
  138. Could someone or some people
  139. Inside the Battle V
  140. Rise of Rome
  141. Blitzkrieg 3: Fortress Europe
  142. Why Mod LOTR:Battle for middle earth?
  143. BFME interview with Skaggs - YEEEE!
  144. David Hunter 2 (The Crucible of War)
  145. Interview of Skaggs - Very good and very related
  146. Anyone thinking of starting a mod from scratch for BFME?
  147. Main Questions/Wishes about/for BFME modding
  148. BFME Modding FAQ
  149. Complete Unit & Structure List At Pre-Alpha