PDA

View Full Version : LOTR: Battle For Middle Earth I & II Editing


Pages : 1 [2]

  1. Witchking Special Power Problems
  2. None editing but major-simple help needed
  3. FinalBIG 0.3
  4. Could someone take a look at this plz ?
  5. Dragons
  6. My Requests To EA For A WB Patch
  7. New Buildings?
  8. Trying to Mod a Dragon
  9. where to put the downloaded maps
  10. Skirmish levels
  11. Camera Control
  12. Direct Connection
  13. BIG File Format help plz
  14. Worldbuilder and Mods
  15. Das Fuhrer Mod
  16. Create custom base (BSE) files?
  17. eye of sauron always from right
  18. Split Horde
  19. Raising the guard range for specific units?
  20. Stuff that COULD have been in BFME...
  21. RE-PLAY maps in single player mode?
  22. is there any way to change background movie..
  23. weird glowing and shadows (shadows fixed)
  24. Adding Units Groups -- not seperate Units?
  25. Corsairs
  26. Flight Formation
  27. EA Impliment Con Yard Code
  28. working turret! and problems...
  29. EA Support of BFME
  30. [SOLVED]Changes?
  31. BFME dev team "Online Presence" - will we see them
  32. BFME MOD
  33. Noob Modding
  34. Rise of the Brotherhood TC
  35. Wire bones?
  36. Frying Pan?! :D
  37. Adding upgrade to heroes?
  38. Additional Heroes
  39. Changing Building Productions -- how?
  40. Newbie Map Question
  41. A Bunch of questions
  42. time values
  43. Alt. Troll Skin
  44. [Solved]Adding a new Faction
  45. No wonder my game is slow
  46. Shellmaps
  47. how do i make balrog grabbing someone
  48. Can sum1 help me wit skinning?
  49. Does any1 know how to re-write the AI?
  50. Models & other info about BFME
  51. Were are the CAMERA options located
  52. ZH -> BFME
  53. I know how to get the Elven Barracks in Skirnish!!!
  54. Command Buttons for Heroes? Whereabouts are they?
  55. Photoshop
  56. Can any1 teach me how to skin units please?
  57. Help...
  58. Mod deployment: BFME Mod Launcher
  59. Big Extractor?
  60. DeliverPayload?
  61. A few idea's...
  62. Campaign Extra Power Points for rank 1 problem
  63. Need Help - Upgrades + Buildings requiring upgrades to build
  64. Need some help with a new map!.
  65. New forms for Mesh Mould?
  66. making ARCHERs one shot kill
  67. How do you get the imported animations on the model
  68. Weapon Nuggets - where can I find "LEGOLAS_BOW_DAMAGE&q
  69. Camera Path
  70. Some limited success
  71. Is there an exporter that can open the big files?
  72. Christmas present: reverse-engineering Asset.dat
  73. Modeling question?
  74. Dynamic Decal insade FXlist... problems
  75. making sauron buildable
  76. The 3rd Age soft launch
  77. How do you change the population cap for multiplay
  78. Move \My Battle for Middle-earth Files\ to another HD?
  79. How to Change the Balrog Lifeline cap?
  80. BFME mapeditor doesen't start
  81. make air units do not swoop?
  82. Art code must be solvable!
  83. My game doens't see the maps i created
  84. Making cinematics….
  85. Making a mission...
  86. Is there another Ini value for arrow ranges?
  87. Custom maps and options?
  88. Particle system help needed for arrow ground sticking effect
  89. Old w3d importers
  90. Projectile ranges
  91. Resource build speed and projectile distance????
  92. Art code issues
  93. What is this locomotor?
  94. Question about the WitchKing
  95. Adding custom textures and icons
  96. StartingUnit ?
  97. .bse files
  98. A very odd thing!?
  99. About the new Locomotor system
  100. Infantry
  101. Build Time and Build Cost problem
  102. SOME WIP Models For LOTR:BFME Mod
  103. A Few Starting Notes
  104. Changing INI files
  105. Dh2: Crucible of War - New Info / Recruitment
  106. The Living Map
  107. Easy to use guide for changing headers in BIG files
  108. INI File Research Thread
  109. begin/end script
  110. Search for the turret
  111. INI files?
  112. For potential Dutch (And Belgian?) B4ME buyers
  113. Looking for staff
  114. I finally have an idea for a BFME mod!
  115. PCGamer's thoughts on BFME
  116. Building an Empire Part 2
  117. I suppose this is the best place to post this...
  118. Frozen
  119. The Sith War has launched!
  120. BFME Unleashed Launched!
  121. Gone Gold
  122. Good, Bad, Good, Bad News for Modders
  123. Caveman mod?!
  124. Min Specs
  125. BFME worldbuilder tutorial
  126. Building an Empire Part 1
  127. Continuing The Command And Conquer Legacy
  128. Rise of Rome official site launches
  129. Rise of Rome Request
  130. Blitzkrieg 3 Site is up!
  131. BFME Inside The Battle 8
  132. Thoughts on style of gameplay
  133. Mission List
  134. BFME Unleashed
  135. Thoughts on the Barbarians and a possible question for EA
  136. Inside The Battle 7
  137. Mind Control....
  138. Release Delayed
  139. Rise of Rome - Roman Units List Finalized
  140. What does DZ have in store for BfME
  141. The3rdAge.net domain name for B4ME
  142. Have questions for EA?
  143. Who are you and what can you do?
  144. Deezire, any info on how factions will be?
  145. Mod Idea for B4ME Thread
  146. Conflict: Somalia is being switched to BFME
  147. EA's comments on modding B4ME
  148. Shire mod
  149. Could someone or some people
  150. Inside the Battle V
  151. Rise of Rome
  152. Blitzkrieg 3: Fortress Europe
  153. Why Mod LOTR:Battle for middle earth?
  154. BFME interview with Skaggs - YEEEE!
  155. David Hunter 2 (The Crucible of War)
  156. Interview of Skaggs - Very good and very related
  157. Anyone thinking of starting a mod from scratch for BFME?
  158. Main Questions/Wishes about/for BFME modding
  159. BFME Modding FAQ
  160. Complete Unit & Structure List At Pre-Alpha