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View Full Version : Tiberium Wars Editing


  1. Worldbuilder-Question - ugly shadows
  2. Modding Wiki Project
  3. "Two weapons in one turret"-Problem
  4. KW avatar upgrade mod
  5. New to modding Tiberium Wars
  6. Need help modding. (4 questions mostly regarding new support powers)
  7. Is CnC 3 editing anything like Generals.
  8. How to make the orca missiles disappear
  9. C&C3 Modding Documentation - Description of all the tags?
  10. SupplyDocks, someone try it?
  11. How to create trucks with trailers
  12. Damage Types
  13. New Shader for TW
  14. Collision Problem
  15. Dune: Arrakian Wars
  16. advice for independent subway systems
  17. Texture Artists wanted for Projekt 2170
  18. now taking UI requests
  19. Like a Phoenix from the ashes....
  20. Deploy Sound
  21. Sell animation of structures?
  22. Structures on water (e.g. Shipyard)?
  23. Extracting Music
  24. Scaling Units
  25. Status from condition
  26. new SDK version available
  27. Looking for people to give feedback on my Project Manager
  28. mod.manifest
  29. new download that should help modders out
  30. Test TibEd 2 for C&C3
  31. Edit The Starting Money?
  32. Extracting the videos from C&C3
  33. My mod tools
  34. How do I implement my own music into my mod?
  35. What tools would you like me to make
  36. Tutorials I have written
  37. Audio Modding Bug?
  38. "I edited a stock unit and now its turned invisible&
  39. How do I add walls ?
  40. "mods dont work unless you set model detail to high&quo
  41. Good Free XML Editor (Supports Mulitiple Languages ex: c++)
  42. Major SDK bug discovered
  43. new PostFX Shader?
  44. first look at some of my C&C3 moding tools
  45. SDK is out
  46. C&C 3 will be revolutionized AUGUST 7TH, OR not?
  47. anyone know what langdata.dat is?
  48. walls mod updated for patch 1.06
  49. Shell map?
  50. news from APOC on the MOD SDK
  51. Stats page bug?
  52. Palestinian ModMaker 0.3
  53. Building new single player maps (no SDK needed)
  54. update
  55. Walls mod updated to patch 1.05
  56. Palestinian ModMaker 0.2
  57. Transmission Log - Vista workaround
  58. Patch 1.05
  59. Updated Walls Mod
  60. New mod for C&C3 that enables buildable walls
  61. New C&C3 editing tool available, binmaker
  62. Nod Avatar free upgrades
  63. Tiberium Wars Is very good if converted into Warhammer 40k :
  64. What do we know about APT files?
  65. C&C: Red Alert Revolution (a new Mod for TW)
  66. Worldbuilder is out.
  67. what is ShaderAssetBuilder.exe?
  68. [TUT] How To Fix A Couple Of Annoying Bugs
  69. So... are we screwed?
  70. Preorder Maps
  71. Command and Conquer 3 Tiberium Wars Game Crash
  72. Tiberium Wars Compatability Issues
  73. Modding the Demo