PDA

View Full Version : Tiberium Wars Editing


  1. Problem With SDK Zone Trooper Heroic Weapon
  2. Updated dummy files for Mod SDK v3 (1.12)
  3. hi all, new to the editing scene.
  4. Can't find Tournament coastline map for editing
  5. EpicMod 1.5 beta 2 released
  6. www.cncmods.net is back & new version of my bin tool (does audio now too)
  7. New version of my C&C3 tools now available (RA3/KW also)
  8. How to add modified consturctable buildings?
  9. "Missing: Apt:Null(or None)" error
  10. C&C3 Mod SDK - Manifest Fix
  11. bin, relo, manifest
  12. I am offering to edit the UI for your mod
  13. Modding Wiki Project
  14. "Two weapons in one turret"-Problem
  15. KW avatar upgrade mod
  16. New to modding Tiberium Wars
  17. Need help modding. (4 questions mostly regarding new support powers)
  18. Is CnC 3 editing anything like Generals.
  19. How to make the orca missiles disappear
  20. C&C3 Modding Documentation - Description of all the tags?
  21. SupplyDocks, someone try it?
  22. How to create trucks with trailers
  23. Damage Types
  24. New Shader for TW
  25. Collision Problem
  26. Dune: Arrakian Wars
  27. advice for independent subway systems
  28. Texture Artists wanted for Projekt 2170
  29. now taking UI requests
  30. Like a Phoenix from the ashes....
  31. Deploy Sound
  32. Sell animation of structures?
  33. Structures on water (e.g. Shipyard)?
  34. Extracting Music
  35. Scaling Units
  36. Status from condition
  37. new SDK version available
  38. Looking for people to give feedback on my Project Manager
  39. mod.manifest
  40. new download that should help modders out
  41. Test TibEd 2 for C&C3
  42. Edit The Starting Money?
  43. Extracting the videos from C&C3
  44. My mod tools
  45. How do I implement my own music into my mod?
  46. What tools would you like me to make
  47. Tutorials I have written
  48. Audio Modding Bug?
  49. "I edited a stock unit and now its turned invisible&
  50. How do I add walls ?
  51. "mods dont work unless you set model detail to high&quo
  52. Good Free XML Editor (Supports Mulitiple Languages ex: c++)
  53. Major SDK bug discovered
  54. new PostFX Shader?
  55. first look at some of my C&C3 moding tools
  56. SDK is out
  57. C&C 3 will be revolutionized AUGUST 7TH, OR not?
  58. anyone know what langdata.dat is?
  59. walls mod updated for patch 1.06
  60. Shell map?
  61. news from APOC on the MOD SDK
  62. Stats page bug?
  63. Palestinian ModMaker 0.3
  64. Building new single player maps (no SDK needed)
  65. update
  66. Walls mod updated to patch 1.05
  67. Palestinian ModMaker 0.2
  68. Transmission Log - Vista workaround
  69. Patch 1.05
  70. Updated Walls Mod
  71. New mod for C&C3 that enables buildable walls
  72. New C&C3 editing tool available, binmaker
  73. Nod Avatar free upgrades
  74. Tiberium Wars Is very good if converted into Warhammer 40k :
  75. What do we know about APT files?
  76. C&C: Red Alert Revolution (a new Mod for TW)
  77. Worldbuilder is out.
  78. what is ShaderAssetBuilder.exe?
  79. [TUT] How To Fix A Couple Of Annoying Bugs
  80. So... are we screwed?
  81. Preorder Maps
  82. Command and Conquer 3 Tiberium Wars Game Crash
  83. Tiberium Wars Compatability Issues
  84. Modding the Demo