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View Full Version : Generals & Zero Hour Editing


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  1. Question about worldbuilder!
  2. Changing the camera's pitch in-game
  3. upgrades
  4. New Music Takes Time To Play
  5. Problem with oldfaq's infantry tutorial
  6. Great New Infantry pictures from The Great Trench War!
  7. Help understanding the PDL module tags
  8. snoot upper worn red veil hope lucky icon take ChinaBlackLou
  9. Where is this building?
  10. Red Alert: ReGeneration screenshots
  11. suggestions for new player sciences
  12. ZH Engine limitations....
  13. W3D models instead of tga cameos
  14. Zelda Mini-mod pics :D
  15. Desolation Tank [WIP]
  16. Defector Range
  17. w888 to to inextricability problem(China pascal pull fourth
  18. The beginning of the end
  19. Artillery doesnt fire correctly
  20. How much time do you spend editing Generals/Zerohour
  21. Somthing new at killasmods...
  22. Deploying Units
  23. textures problem
  24. Death From Above - Taking the elevated position
  25. DrawBridges and garrisoned building abilities
  26. Has anyone concidered this?
  27. Free Models!!! need some work tho. Lancer and Blackbird
  28. small dozer problem
  29. W3D hierarchy
  30. MLRS coding question...
  31. Generals/ZH modding, and the hard code.
  32. infantry gunbutt
  33. Help with this litle question!
  34. Controlbars and the Gameplay area
  35. Need Help Creating a Fake Laser
  36. Real Mines
  37. I am making a War of the Worlds mod and are wondering if...
  38. poly counts in gmax and/or renx
  39. Where is the chinese nuke?
  40. Animations triggered when Target initiated
  41. Help needed: Cameo maker
  42. Making bigger explosions?
  43. Prism Tank Laser Weapon [WIP]
  44. "Hold fire" button
  45. renX stability
  46. How to edit the generals.dat?
  47. Model that needs critisism
  48. So many ideas, so little time
  49. Gap Generator - not working like I expected
  50. Getting rid of the red star?
  51. Importing animations
  52. 2 turrets, 1 problem
  53. Posting map file with 2 extra ai slots... :)
  54. A small glimpse at Paradise Lost
  55. General Sciences
  56. hideing....
  57. Quick Aircraft Modelling Job - Open to all - Credit gurantee
  58. XCC Mixer 1.28
  59. I'm back for a few days, and I've got some questions
  60. Prism Tank Beam Reflections for ZH Mod
  61. Missing Generals Powers......
  62. Just a quick question...
  63. getting a new generalimage to show up....
  64. Shadow problem on two of my models.....
  65. Tractor Beam....
  66. Basic model question
  67. Strange export model problem
  68. Aircraft Dip & Selection-Box Sink - Imperial Assault
  69. Exit coordinates
  70. Strange model problem
  71. Tracer with ProjectileDetonationFX?
  72. New commandbars
  73. poly question
  74. .dds texture and making a new one have transparency
  75. Dirt Spray-- How do I get rid of it?
  76. Can't find chinese nuke
  77. Drive through - (not mc donald) supply center
  78. Drive through - and delivery of units...
  79. Clearing up a very old rumor
  80. C&C: Balkans new web site and forum
  81. making .str files......
  82. Can u make an animation with a bomb
  83. EVA doesn't announce Upgrade complete
  84. Lame AI
  85. Simple Skinning Problem
  86. im stopping modding until a future date to be announced
  87. Anybody working on a YURI mod?
  88. Inf Death 9 for generals....sort of...Help Plz
  89. Israeli checkpoint model
  90. AUDIO Parameters
  91. USA EVA Replacements
  92. RenX Help
  93. Crossing And UnCrossing Walls
  94. VTOLS
  95. what is it with W3D's
  96. Help with code.
  97. RenX is not importing the skins???
  98. How do I get Radiation\Poison etc. fields to last longer?
  99. A really really noob question about importing w3d's to gmax
  100. EF Mod needs help!
  101. Weird RenX problem
  102. New stuff in ZH ?
  103. Transparent Water?
  104. changing para drop to tanks or other units or combination
  105. Direct me to chain link fence
  106. Soundtracks
  107. Converting .gmax into .w3d
  108. Out Take
  109. Announcing Command & Conquer: Crimson Dawn
  110. WorldBuilder not working
  111. Mod Idea #2
  112. Mod idea ... hehe
  113. Help whit deploying GI!
  114. Weponsets
  115. Imperial Assault needs a little help
  116. garosoning on the outside
  117. Making your own tiles
  118. Controlbar map
  119. [Solved] Very odd weapon bug
  120. My first batch of models
  121. Exporting Animations (Problem)
  122. Infantry animation problem
  123. Making Poison kill drivers...
  124. I can't figgerout watch wrong in this part
  125. I can't figgerout watch wrong in this part
  126. I can't figgerout watch wrong in this part
  127. I can't figgerout watch wrong in this part
  128. I can't figgerout watch wrong in this part
  129. I can't figgerout watch wrong in this part
  130. Is there a ParticleSys Tutorial?
  131. Wierd crash.........
  132. How to use FXListAtBonePos?
  133. CSF 2 STR Converter does any one have it ?
  134. Scrollable WND Types and Command Sets
  135. Berkut needs skin
  136. I seem to be running into problems left and right
  137. Some new TGTW Model Renders.
  138. A few Simple PS questions for skins
  139. Skins that look like butt
  140. 3 General pics for Public use.. :)
  141. Mod idea....
  142. A Little Help Please
  143. WB AI editing
  144. Adding a unskinned unit?
  145. World Builder Error Report
  146. "real" unit build idea
  147. transportable angry mob
  148. WeaponSet upgrade problems
  149. Second Wave
  150. Q. Tents, camuflage net - modeling help
  151. Strange error
  152. Rotating objects
  153. Aurora goes supersonic after attack
  154. How can you set this:
  155. The Finest Hour Demo Screens
  156. What are these folders?
  157. GTools Loader Released
  158. How Can I Get New Cameos In-Game!
  159. Have a side that cant be chosen in random! (plz read)
  160. Want to give all units more realistic looking guns...
  161. Skin change per map?
  162. Scripting and new factions
  163. Wanted: YOUR opinion (Dh4RTS)
  164. Sigma Team Recruting
  165. Laser that destroys superweapon missiles
  166. Is this a Photoshop Trick
  167. Could someone skin this?
  168. Mapping infantry models?
  169. How can you switch weapon and show the Weaponlbone a
  170. File Converter Anyone?
  171. What's the difference between Fanaticism and Nationalism?
  172. Help wanted for Tiberian Sun mod!
  173. ***FATAL*** string manager Failed to initialize <- crap
  174. Multiple dozer commandsets
  175. Keeping destroyed units on the battlefield?
  176. Can you let a missile shoot?
  177. Any way to reverse animations in Renx/3ds?
  178. The Finest Hour Demo, OUT NOW!!!!
  179. Disabling generals in skirmish play
  180. Problem With Pro 2.2
  181. Need help on coding. Very Important
  182. Rememeber the topic "Redone Humvee"?
  183. How can you make a switch for switching between models
  184. Can you time a locomotor?
  185. An irritating problem
  186. Special Horde bonus question
  187. Tiberian Moon Demo Release
  188. skining in 3dmax
  189. Laser Paladin Problem
  190. 'Uncaught Exception' Error List
  191. More new models that need critisism
  192. Help with code
  193. Help with code.
  194. Help with code.
  195. Help with code.
  196. Lock On code lines for aircraft
  197. W3D import/export 3dsmax6
  198. Shadow Mess-up - Please Help!
  199. What to do with a finished map in WB
  200. Tiberian Sun : Rising
  201. "Branches" of the Military - Garrisoning Trees?
  202. Editing Ai in Zero Hour... slight problem.
  203. Ore and Gems project.
  204. No User Maps?
  205. Russian Steroids? Oh my...
  206. How to create a new AI for new side
  207. Free for all and instant build
  208. Reactivating preorder conditions
  209. Need design tips for my tank model
  210. I can not see my building when i skin it!?
  211. How do I export animations in RenX?
  212. Adding new units to Worldbuilder
  213. Is there a commandbottom type can change unit ?
  214. Muzzle Fx not dessapearing
  215. The good ol AircraftCarrier Problem - Ideas to fix it ?
  216. 3 questions
  217. SQUAD INFANTRY
  218. killasmods moved!
  219. SuperWeaponTimers
  220. GLA Supply Stash +Fortified Structures bug
  221. My new models
  222. Hover Locomotor-- tilt with ground?
  223. SoundAmbient-- doesn't work?
  224. Generals 40k: Only War - (Pimpage)
  225. Help on Tibed
  226. Airfeild question
  227. Colors?
  228. Making things Not Buildable?
  229. GTools - An editor for c&c generals!?
  230. Rotors in helis?
  231. The Imperial Assault is Coming
  232. New shell means new bugs.
  233. Troops shooting at paratroopers - anyone know how to stop it
  234. SpecialPower type?
  235. Stealth update module
  236. The tibed for generals
  237. skinning
  238. Looking for a Mod and a Map
  239. Tiberian Dawn A-10 strike
  240. I need help ! I cant install my Generals game
  241. missing side
  242. Unit Cost ?
  243. Multiple production AI updates?
  244. Armageddon Mod Forums open!
  245. Problem w/crates
  246. Blitzkrieg 2 v035 Released!
  247. Changing stuff about the USAF carpet bomber. Im kinda lost
  248. Reflective surfaces
  249. Really annoying problem with OCLs
  250. Weaponediting by ingamecommand