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View Full Version : Generals & Zero Hour Editing


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  1. OCL
  2. Questions about moding
  3. AARGH!! Why won't this work?
  4. Special Power just doesnt happen!! What am I doing wrong?
  5. Making tanktracks
  6. Pacific Rim - Recruiting
  7. Executable
  8. help using gmax
  9. Zero Hour Modding
  10. Best software to skin?
  11. Editing Help Needed For Newbie Modder
  12. GLA Helicopter ?
  13. Imported animation in Gmax problem
  14. Photoshop 7 alpha channel fix
  15. Something I've always wondered...
  16. How to edit AI Scripts?
  17. Skinning my new nuke silo,
  18. Lakedusk.dds
  19. My other new skin :D
  20. CnC: Vietnam (working title) recruiting
  21. Gmax to W3D, how???
  22. Conditionstate tutorial
  23. Help with deezire particle editor
  24. Skinning and animation?
  25. Can someone check this code for detention camp please?
  26. Can someone check this code for detention camp please?
  27. Can someone check this code for detention camp please?
  28. Can someone check this code for detention camp please?
  29. Can someone check this code for detention camp please?
  30. Whoo can animate this infantry model?
  31. RenX question
  32. W3d files missing
  33. Faction Unit, Building, Commandset and Button ??
  34. Reflective Look
  35. Tu-160 Blackjack model
  36. How do you edit the game menus?
  37. Problem with code
  38. creating new skeletons
  39. New Skin 4 the Iron Dragon (NXSTEALTH)
  40. SpecialPower Defector as weapon
  41. Gmax Problem
  42. Animating self created models
  43. Textures not showing up
  44. American Railgun Defence System...
  45. Detention Camp wont work with ZH
  46. Strange skinning bug
  47. No EA logo, intro. and shellmap for Zero Hour...
  48. I need Help with this......
  49. Helicopter blades
  50. GLA Wind Plant Script ''Help''
  51. How to create a shell map
  52. Aircraft carrier texture names
  53. Help!!!
  54. reinfocement pads
  55. Secondary Weapons
  56. Classified Intelligence Briefing
  57. Group Stealth?!
  58. INI converters required ! (from plain generals to ZH)
  59. Dive Bomber!!!!!!!!
  60. how to apply material by maxscript?
  61. C&C Generals On 64 Bit Proc
  62. Is this possible?
  63. Can't use Mastercam
  64. Missiles (Please help me)
  65. Editing Menu and WND
  66. Using Mastercam for modeling
  67. ideas for the SST total convertion
  68. Please can someone create me a model - tiger attack chopper
  69. Deezire's Particle Editor Working?? ''Help Please''
  70. Strange error...
  71. Attack loco command
  72. my first model
  73. Um... help... please... fast...
  74. Help?
  75. Force units to go into sneak attack that is deployed on them
  76. skin question and request
  77. Random Generals with in faction -help if possible
  78. A Question to Dee
  79. First Screen
  80. True splines in Gmax
  81. Attaching aurora bomb to raptor
  82. disable autorapair - How?
  83. WNDedit
  84. New land types?
  85. crazy building upgrade question
  86. Stuka Strikes!
  87. Aircraft SINK
  88. My plane has suddenly got backfaces
  89. another request for help
  90. help plz(with gap generator)
  91. Adding Models and SKins to the Game - Please Help
  92. I need help!!!
  93. Three quick questions.
  94. How to find out the typos?
  95. Running anamation for an imported object in Gmax
  96. Generals Natural Ramps ''See Image''
  97. Natural Bridges ''See Image''
  98. PLEASE help me with this error
  99. OCL's
  100. Moddig/programing Msn into generals:Zh
  101. Skinners Needed
  102. Problem with uploading images
  103. Iron Dragon
  104. Hover Tank - Question on it and its upgrade
  105. model quastion
  106. what do you think of this?
  107. Tank tracks
  108. Question to experienced modders, about KindOfs
  109. APC Model
  110. U.N. Trooper animations on Stormtrooper Model...
  111. really odd worldbuilder eroor
  112. 3 Questions - Help Appreciated
  113. Formation
  114. basic max question
  115. how to limit turret turn angle?
  116. Adding Icons to the game
  117. Smoke Grendades/Tear Gas
  118. GPS Scramble > wear off
  119. Code Definitions and terms
  120. Combining Garrisoning with InitialPayload
  121. Editing the AI, need some help.
  122. RenX questions.
  123. infantry upgrades without upgrade
  124. Matching Particle cannon color with player color ?
  125. Laser Burton Icon
  126. weird Upgrade.ini error?
  127. I fixed the up-side-down ICBM!
  128. partial transparency possible?
  129. Blaster Bolts
  130. New Blitzkrieg in-game shots...
  131. Model Exporting problem
  132. Tools for skinning and coding
  133. Please Help with coding lasers (please please)
  134. TFH Wallpapers
  135. I dont get it
  136. Death Fx not showing problem
  137. Question about high(er) poly models
  138. appriciation
  139. shrubbery tag and trees falling and the like
  140. Problem importing w3d files into Gmax
  141. Progen tries to install with Gmax????
  142. Command and Conquer : Tiberian Eclipse
  143. Laser Skins and Flame Skins
  144. dds transparency issues
  145. infantry animation problems
  146. Infantry Squads need help debugging
  147. newbie help: weapon salvaging mod
  148. Why GLA van named Technical?
  149. editing ChallengeGenerals.cpp to increase NUM_GENERALS?
  150. Armor piercing + anti-personal rounds?
  151. importing W3D files into gmax?
  152. Limit in 128 upgrades. Help!
  153. Importing animation in 3ds max 6?
  154. Using Animations of other Infantry for new Models
  155. ZH retro time mod needs coders
  156. blood in zero hour
  157. Mission Maker needs a hand
  158. Multiple installs of generals and zero hour possible?
  159. Blitz guys... a question about your ini structure
  160. small model/skin request
  161. Imperial Assault - Coding
  162. transition states and animations
  163. the strafing run thing
  164. C&C Planetside needs you!
  165. Spydrone
  166. Recommended system for Generals
  167. ICBM for USA mod finished
  168. OCL and Units
  169. Primary/Secondary Weapons question
  170. This is for generals
  171. Smoke
  172. Cant model cant skin? Make new infantry anyway!(tute)
  173. What now?
  174. we need Skinners
  175. Drones For Infantry?
  176. EMP and Power Plants
  177. Generals Mod : Space RTS?
  178. Converting question.
  179. Attack Locomotors
  180. How an infantry anim work
  181. A great fake idea?
  182. skeleton questions
  183. Fire and Trees in ZH
  184. "History of CNC Modding"
  185. location?
  186. Firebase mod ready
  187. Big problem
  188. Removing Generals Points from Single Player?
  189. foliage that reacts to unit movements
  190. OLC explanation / tutorial?
  191. Awsome firebase mod
  192. Little Bird
  193. particle storm superweapon
  194. Charge-before-firing sound
  195. Modular Building?
  196. Recruting for the SST total conversion
  197. CNC RENECLIPS NEWS WWW.CNCRENECLIPS.COM
  198. An Act of War model preview pics (SU-37, T-72, 120mm, more)
  199. Generals crash - Worldbuilder Gen / ZH work
  200. WeaponBonusUpgrade Question
  201. What is happen with my transport vehicle?
  202. Napalm strike
  203. 2 Models 4 me
  204. choose your turret and or tank chasi. custom a current tank
  205. trouble with animation
  206. Frenzy
  207. Hot drop
  208. Towed units
  209. mammoth muzzle flash help
  210. Renegade Orca In Generals/ZH
  211. what units should be intergrated in to zh
  212. Editing skirmishsetupwindow
  213. object upgrades for buildings,needs help
  214. RA2: Unleashed (mod for ZH) needs members!
  215. ZH -mod command line parameter?
  216. Beta Testers!!
  217. How to make a decent skin for unit/infantry models
  218. New Generals Challenge
  219. Muzzleflash transparency help please!
  220. Other units on Combat-Cycles
  221. Weapon selection and ranges
  222. A Beginners Guide to Adding New Units.
  223. Starship Troopers mod
  224. Need help with "ProjectileBoneFeedbackEnabledSlots"
  225. New faction ini ZH
  226. how to display an attack range circle?
  227. RA2 UNLEASHED
  228. Behavior Module_tags
  229. Need help with USAF Carpet Bomber!
  230. How to remove team colors from a skin ?
  231. Generals/ Zero Hour
  232. land mine
  233. Export from 3dsmax without loosing skin?
  234. Side to add for a mod ?
  235. HOVER units and dust trails
  236. Microwave Distortion Beam
  237. Col. Burton with M4 Carbine
  238. Hey everyone, some help with marauders, please.
  239. Us Ranger with GLA Rebel Animation ? :>
  240. Suicide Plane Locomotor
  241. ZH editing only
  242. where can i found models
  243. Do you know Chinese Kungfu?
  244. structure of W3D format?
  245. Programming your own tools
  246. MOAB Editing
  247. Pro:Gen ZH, YEA RIGHT!!!
  248. One thing i miss...
  249. a simple question.
  250. Beta Mod