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View Full Version : Generals & Zero Hour Editing


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  1. Help editing locomotor
  2. Switching Locomotors?
  3. mirage tank...help
  4. Some Basic Inqueries about file positions
  5. My best model
  6. Propellor Problem
  7. Unit carpet bombing
  8. Question about .big extractors
  9. Helicoptor rotor blade transparency help please - SOLVED
  10. Two Questions
  11. OCLs, DeliverPayload and the works
  12. Hiring Beta Testers
  13. Iraqi SU-37 (beware, good sized pics!)
  14. what is the orange line?
  15. Paint shop pro 8 and DDS conversion
  16. OCL
  17. Questions about moding
  18. AARGH!! Why won't this work?
  19. Special Power just doesnt happen!! What am I doing wrong?
  20. Making tanktracks
  21. Pacific Rim - Recruiting
  22. Executable
  23. help using gmax
  24. Zero Hour Modding
  25. Best software to skin?
  26. Editing Help Needed For Newbie Modder
  27. GLA Helicopter ?
  28. Imported animation in Gmax problem
  29. Photoshop 7 alpha channel fix
  30. Something I've always wondered...
  31. How to edit AI Scripts?
  32. Skinning my new nuke silo,
  33. Lakedusk.dds
  34. My other new skin :D
  35. CnC: Vietnam (working title) recruiting
  36. Gmax to W3D, how???
  37. Conditionstate tutorial
  38. Help with deezire particle editor
  39. Skinning and animation?
  40. Can someone check this code for detention camp please?
  41. Can someone check this code for detention camp please?
  42. Can someone check this code for detention camp please?
  43. Can someone check this code for detention camp please?
  44. Can someone check this code for detention camp please?
  45. Whoo can animate this infantry model?
  46. RenX question
  47. W3d files missing
  48. Faction Unit, Building, Commandset and Button ??
  49. Reflective Look
  50. Tu-160 Blackjack model
  51. How do you edit the game menus?
  52. Problem with code
  53. creating new skeletons
  54. New Skin 4 the Iron Dragon (NXSTEALTH)
  55. SpecialPower Defector as weapon
  56. Gmax Problem
  57. Animating self created models
  58. Textures not showing up
  59. American Railgun Defence System...
  60. Detention Camp wont work with ZH
  61. Strange skinning bug
  62. No EA logo, intro. and shellmap for Zero Hour...
  63. I need Help with this......
  64. Helicopter blades
  65. GLA Wind Plant Script ''Help''
  66. How to create a shell map
  67. Aircraft carrier texture names
  68. Help!!!
  69. reinfocement pads
  70. Secondary Weapons
  71. Classified Intelligence Briefing
  72. Group Stealth?!
  73. INI converters required ! (from plain generals to ZH)
  74. Dive Bomber!!!!!!!!
  75. how to apply material by maxscript?
  76. C&C Generals On 64 Bit Proc
  77. Is this possible?
  78. Can't use Mastercam
  79. Missiles (Please help me)
  80. Editing Menu and WND
  81. Using Mastercam for modeling
  82. ideas for the SST total convertion
  83. Please can someone create me a model - tiger attack chopper
  84. Deezire's Particle Editor Working?? ''Help Please''
  85. Strange error...
  86. Attack loco command
  87. my first model
  88. Um... help... please... fast...
  89. Help?
  90. Force units to go into sneak attack that is deployed on them
  91. skin question and request
  92. Random Generals with in faction -help if possible
  93. A Question to Dee
  94. First Screen
  95. True splines in Gmax
  96. Attaching aurora bomb to raptor
  97. disable autorapair - How?
  98. WNDedit
  99. New land types?
  100. crazy building upgrade question
  101. Stuka Strikes!
  102. Aircraft SINK
  103. My plane has suddenly got backfaces
  104. another request for help
  105. help plz(with gap generator)
  106. Adding Models and SKins to the Game - Please Help
  107. I need help!!!
  108. Three quick questions.
  109. How to find out the typos?
  110. Running anamation for an imported object in Gmax
  111. Generals Natural Ramps ''See Image''
  112. Natural Bridges ''See Image''
  113. PLEASE help me with this error
  114. OCL's
  115. Moddig/programing Msn into generals:Zh
  116. Skinners Needed
  117. Problem with uploading images
  118. Iron Dragon
  119. Hover Tank - Question on it and its upgrade
  120. model quastion
  121. what do you think of this?
  122. Tank tracks
  123. Question to experienced modders, about KindOfs
  124. APC Model
  125. U.N. Trooper animations on Stormtrooper Model...
  126. really odd worldbuilder eroor
  127. 3 Questions - Help Appreciated
  128. Formation
  129. basic max question
  130. how to limit turret turn angle?
  131. Adding Icons to the game
  132. Smoke Grendades/Tear Gas
  133. GPS Scramble > wear off
  134. Code Definitions and terms
  135. Combining Garrisoning with InitialPayload
  136. Editing the AI, need some help.
  137. RenX questions.
  138. infantry upgrades without upgrade
  139. Matching Particle cannon color with player color ?
  140. Laser Burton Icon
  141. weird Upgrade.ini error?
  142. I fixed the up-side-down ICBM!
  143. partial transparency possible?
  144. Blaster Bolts
  145. New Blitzkrieg in-game shots...
  146. Model Exporting problem
  147. Tools for skinning and coding
  148. Please Help with coding lasers (please please)
  149. TFH Wallpapers
  150. I dont get it
  151. Death Fx not showing problem
  152. Question about high(er) poly models
  153. appriciation
  154. shrubbery tag and trees falling and the like
  155. Problem importing w3d files into Gmax
  156. Progen tries to install with Gmax????
  157. Command and Conquer : Tiberian Eclipse
  158. Laser Skins and Flame Skins
  159. dds transparency issues
  160. infantry animation problems
  161. Infantry Squads need help debugging
  162. newbie help: weapon salvaging mod
  163. Why GLA van named Technical?
  164. editing ChallengeGenerals.cpp to increase NUM_GENERALS?
  165. Armor piercing + anti-personal rounds?
  166. importing W3D files into gmax?
  167. Limit in 128 upgrades. Help!
  168. Importing animation in 3ds max 6?
  169. Using Animations of other Infantry for new Models
  170. ZH retro time mod needs coders
  171. blood in zero hour
  172. Mission Maker needs a hand
  173. Multiple installs of generals and zero hour possible?
  174. Blitz guys... a question about your ini structure
  175. small model/skin request
  176. Imperial Assault - Coding
  177. transition states and animations
  178. the strafing run thing
  179. C&C Planetside needs you!
  180. Spydrone
  181. Recommended system for Generals
  182. ICBM for USA mod finished
  183. OCL and Units
  184. Primary/Secondary Weapons question
  185. This is for generals
  186. Smoke
  187. Cant model cant skin? Make new infantry anyway!(tute)
  188. What now?
  189. we need Skinners
  190. Drones For Infantry?
  191. EMP and Power Plants
  192. Generals Mod : Space RTS?
  193. Converting question.
  194. Attack Locomotors
  195. How an infantry anim work
  196. A great fake idea?
  197. skeleton questions
  198. Fire and Trees in ZH
  199. "History of CNC Modding"
  200. location?
  201. Firebase mod ready
  202. Big problem
  203. Removing Generals Points from Single Player?
  204. foliage that reacts to unit movements
  205. OLC explanation / tutorial?
  206. Awsome firebase mod
  207. Little Bird
  208. particle storm superweapon
  209. Charge-before-firing sound
  210. Modular Building?
  211. Recruting for the SST total conversion
  212. CNC RENECLIPS NEWS WWW.CNCRENECLIPS.COM
  213. An Act of War model preview pics (SU-37, T-72, 120mm, more)
  214. Generals crash - Worldbuilder Gen / ZH work
  215. WeaponBonusUpgrade Question
  216. What is happen with my transport vehicle?
  217. Napalm strike
  218. 2 Models 4 me
  219. choose your turret and or tank chasi. custom a current tank
  220. trouble with animation
  221. Frenzy
  222. Hot drop
  223. Towed units
  224. mammoth muzzle flash help
  225. Renegade Orca In Generals/ZH
  226. what units should be intergrated in to zh
  227. Editing skirmishsetupwindow
  228. object upgrades for buildings,needs help
  229. RA2: Unleashed (mod for ZH) needs members!
  230. ZH -mod command line parameter?
  231. Beta Testers!!
  232. How to make a decent skin for unit/infantry models
  233. New Generals Challenge
  234. Muzzleflash transparency help please!
  235. Other units on Combat-Cycles
  236. Weapon selection and ranges
  237. A Beginners Guide to Adding New Units.
  238. Starship Troopers mod
  239. Need help with "ProjectileBoneFeedbackEnabledSlots"
  240. New faction ini ZH
  241. how to display an attack range circle?
  242. RA2 UNLEASHED
  243. Behavior Module_tags
  244. Need help with USAF Carpet Bomber!
  245. How to remove team colors from a skin ?
  246. Generals/ Zero Hour
  247. land mine
  248. Export from 3dsmax without loosing skin?
  249. Side to add for a mod ?
  250. HOVER units and dust trails