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View Full Version : Generals & Zero Hour Editing


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  1. Super Modding Noob needs map.ini basics
  2. ZH World builder accepts my models but the game crashes
  3. Ati Radeon User Beware!!!
  4. Need help on texturing!
  5. how to open generals' .big files
  6. Same ModuleTags Situation
  7. Images on Buttons
  8. Giving weapons to other units
  9. The Tomahawk Launcher
  10. RA2 Barracks design
  11. help me plz
  12. ZH Particle Effects for nuke.
  13. how do you make skins????
  14. Modifying Generals Abilities
  15. Fallout Media Whoring Day 2
  16. making objects capturable ie: vehicles
  17. wheres a good place to upload a map for people to check out?
  18. 2 MircoWave Tanks Look At It
  19. Common Units in generals mods.
  20. Assorted USA real life units [Bradley and Abrams so far]
  21. appaying skins in renx
  22. Nova WW3 ShellMap, problem
  23. Reflective Surfaces Sky's
  24. RenEclips Forums Are Up
  25. Fallout Media Whoring (about time too!)
  26. Sketch Request (dog)
  27. CSF Upgrade Small Problem
  28. The mighty magnatron; Possible?
  29. Why is it a random cameo?
  30. WB Returned Error Message
  31. Editing Utils Available
  32. weather to maps..........
  33. How do fix this?
  34. Enhanced Nuke FX
  35. Has anyone got the nuke silo to work properly?
  36. The WW2 Polygon army...
  37. Attn moderators plez help asap
  38. Importing W3D Models into RenX
  39. BLITZ FORUMS UP AGAIN !
  40. playing as the boss general and ini editing for ZH
  41. MAX2GMax converter (back from five)
  42. Behaviour module explanation - download it here!
  43. beta listing Behaviortags
  44. zh crashes any athlon xp users plez look, help thanks
  45. W3D Viewer Problem
  46. Animations
  47. Hey, how do I make a unit have four weapons without an OCL?
  48. damn i almost have it
  49. Help With A Previous Bug Post Needed!!
  50. Behaviors and Options
  51. Graphic Molotov Cocktail Problem
  52. Zero Hour Error - Help Please
  53. Beta HUD/Command Bar?
  54. just came to think about a utility, deezire.. :)
  55. Question, probably about something incredibly simple
  56. Do Mods effect online gameplay ?
  57. Me units / mod (image intensive)
  58. CSF Problem
  59. DDS Plugin for Photoshop 5.0?
  60. Some Reskinned Models one 1 download
  61. Navalyard help!
  62. Upgradeble strategycenter
  63. shortcuts PLZ HELP
  64. How to put in Generals Pics???? in ZH
  65. Adding Shields in Star Wars-like fashion
  66. Hi all a new age has just begun.
  67. Adding new shortcut commands
  68. Zero hour trees
  69. Fething hackers!
  70. FX question
  71. Generals Zero Hour: CSF format
  72. Giving Gun to Hijacker Animation
  73. Why Code Doesn't Work?
  74. a superweapon idea
  75. can i fix my worldbuilder?
  76. "Go for the legs!" - Using harpoon guns on walkers
  77. Getting headlights to be transparent.
  78. Wierd Zero Hour Problem, Help please !
  79. how to make all 3 weapons fire at the same time ?
  80. My mod and worldbuilder
  81. Animating question
  82. An idea about Air units
  83. Video Recording software needed.
  84. World Crisis Pimpage
  85. Zero Hour Cameo Textures?
  86. no menu possible?
  87. Graphically changing Kwai - Need suggestions
  88. Iron Dragon Jet Skin
  89. Some Help with Marauder Upgrade
  90. Zero Hour: Any way to cheat and avoid player mismatch error?
  91. General Leang Enabled; AI can't build using her in skirmish
  92. repair drone issues
  93. Emperor tank bug
  94. Grenade throwng Pathfinder
  95. An Act of War preview clip!
  96. CHEATS FOR ZERO HOUR
  97. USA laser turret
  98. zero hour general points
  99. Two INIZH.Bigs
  100. zero hour ini questions
  101. infantry bones
  102. New String Editor
  103. creatign a new general/faction
  104. SW problem
  105. creating a more accurate neutron bomb
  106. Blitz2 site nuked
  107. Old_man_funk Infantry Skins
  108. Zero Hour
  109. Shipyard Model ?
  110. dump map to file writes to where?
  111. problem of GameData.ini
  112. Lowe, Koenig Tiger, and Jadgtiger models.. :)
  113. how to make AI build more than 1 superweap?
  114. anyone tried importing skirmish.scb into zero hour WB?
  115. how to import generals map into zero hour?
  116. ICBM?
  117. The WB is now a helpfull modding tool (new info!)
  118. a problerm with gmax export (noob-question, propably)
  119. I need a pic of the microwave tank
  120. Generals 40K: Only War Site
  121. How to put in your own general's bio pics in load screen????
  122. GLA Scud Launcher
  123. Star Wars To CnC ZH
  124. .w3d importer for Maya?
  125. starting a mod...
  126. Generals d-day meets Pacific front
  127. W3D Viewer
  128. WIP: SR-71 [SPY PLANE]
  129. Small Project
  130. Any easier way to save uvmaps in 3ds?
  131. Super Weapon Generals' ICBM
  132. Energy mod for generals (original) or for zero hour???
  133. enabling salvaging
  134. graphics question
  135. Russian buildings
  136. Skinning Tutorial (With Pics) (Based off of Henford's)
  137. Aurora Alpha bugs!!!
  138. Animations in Generals?
  139. Napalm
  140. My ZH mod not working :( ANSWER FAST!!!!!!!!!!!!! PLZ!
  141. Ini problem
  142. A couple ini questions...
  143. Bone help
  144. Problem w/ switchable weapons (ala ScudLauncher) on aircraft
  145. Satelite Hack 2
  146. My Zero Hour Mod Doesn't Work
  147. Switch problem
  148. Question
  149. Behavior help Needed
  150. Trying to code a "charge" type weapon, need help
  151. Lasers and Projectile Help Needed
  152. Communications Download
  153. IMPORTANT NOTE FOR EVERYONE
  154. Crate upgrade
  155. Prizm Laser Effect (Need Help)
  156. Little Question.
  157. Want to start modelling, need some help
  158. Any one wanner skin
  159. Possible??? Seems so!!!
  160. Blinking lights - solved
  161. Star Wars Blaster/Laser Effect??
  162. Hi there, I'm new to this forum.
  163. Z:H Skin Bug Lession for EA!!!!
  164. Generals 40000 website is here
  165. The AI won't capture tech buildings anymore...
  166. OCL Question
  167. turning parts to model
  168. I need a HOW TOO.
  169. CSF Editor for ZH
  170. Possible???
  171. Infantry units tutorial?
  172. WC Infantry?
  173. Oldfaq's Tutorial is back on tracK!
  174. HELP with zero hour!!!!!!
  175. Geometry accuracy ?
  176. ZH Problem
  177. weird problem
  178. HOW? Build Civilian cars from New Structure
  179. ScatterTargetScalar + HistoricBonus = crash? SOLVED
  180. How to add more General Promotion Points ?
  181. Using the -mod with Zerohour?
  182. Zero Hour and Optimization
  183. ZH Beta Files
  184. choppers that land when idle like the RA2/YR NightHawk
  185. The ZH Worlbuilder is awsome!
  186. ZH Rank Help
  187. GMAX problem
  188. ArmorSet Template problems with ZH
  189. 2D Animations?
  190. ok ive just aquired zero hour and tried to add this SOLVED
  191. question about zero hour
  192. Easter Egg (kinda)
  193. ZH Generals Question?
  194. Energy mod still need a skinner
  195. Bit Of A History Lesson In ZH ;)
  196. The problem with RTS mods.
  197. Militia Tank
  198. Window "wnd"
  199. Tankdrop for China - can't get it to work
  200. Weather and Weather Related Coding (from ZH post)
  201. Addin Upgrades/New Ranks/Changing the promotion System
  202. Adding Units
  203. poly limit count ...
  204. Need a rain sound in generals anyone know which wav it is ?
  205. dose someone happen to have...
  206. Random crate powerups
  207. Let me get titties!
  208. Some good news for modders from ZH
  209. W3D importer that imports animations.. :)
  210. My n00bish question....edited things wont work
  211. Model not appearing!
  212. Regrettably...
  213. //World Crisis// Wolf Hound British MBT
  214. Operation:FoxFire
  215. Generals:Battle For Dune
  216. hey all im back for (and ill be on more often)
  217. Few Gen Zero:Hour Models from the game
  218. HELP the Alpha mod
  219. Blast Radius Question
  220. Science.ini
  221. Several questions
  222. Laserlock
  223. Russia Mod
  224. Is There Anyway I can do This?
  225. wnd question
  226. Annyoing Error, if U had it now u can fix it!
  227. Starwars Emperor: Revived
  228. post your models, skins, and screenshots!
  229. Has anyone noticed this?
  230. tard seeks information on editing stats
  231. Art parameters help please
  232. Only a few days left until MSBlast 2
  233. looking the missing sub
  234. Question about editing/saving script files
  235. MS official patch release for GMAX file corruption !!!
  236. i think i might have missed something..
  237. a problem i've noticed with many mods...
  238. Weird unit bug...
  239. Deezire Complaint?!?!?!?
  240. What do you think?
  241. Toggle-able upgrades
  242. 2 warfactories, 1 building.
  243. Could someone plese help me?
  244. Derelict Studios seeking Modeller and Texture Artist
  245. we need gla unit ideas for Energy Mod v5.0
  246. AI change on upgrade
  247. Black Legion Emperor...
  248. AI question
  249. .w3d importer for Gmax or MS3D
  250. Quick Question...