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  1. B52 Special Ability?
  2. i need links for C&C generals zero hour editors plz.
  3. A10 Airstrike Power as Weapon
  4. Nuclear Suitcase for Black Lotus not working (Now I'm having a meltdown!)
  5. Napalm Attack and Firebase Questions
  6. GLA Power Plant
  7. Command & Conquer Generals: Situation Zero
  8. Help with Combat Bunker
  9. Pro:Gen Director's Cut campaign glitch
  10. Effects
  11. map.ini to make Attack Snowmen
  12. Realistic Nuclear Missile and it's Effects
  13. Upgrades
  14. Coding Problem
  15. New Faction AI Scripting
  16. Conflicting Code Errors
  17. Odd units in C&C Generals (with some unintended humor!)
  18. Firebase Artilery: Firing over Obstructions, And Shrubbery Damage
  19. New To Modding
  20. International Zero Hour copies for CWC
  21. SuperWeapon Scripting need help
  22. Allowing Structures To Be Build In Water
  23. Old Construction Method in Generals?
  24. Beng's Laser, Demo, and Nuke generals mod, beta version out
  25. A little help with modelling needed
  26. Some more questions :-)
  27. Can folders be compressed into .BIG format?
  28. A few things.
  29. Nuclear Missile stats.
  30. Long range units revealing themselves
  31. Coding Mistakes and useless things in inis by EA Games
  32. Creating projectiles
  33. HELP: Ineed help for making 2 rebels pop out
  34. Useless Base Defense (no rocket being launched)
  35. Sidewinder missels
  36. Help needed with some FireFX.
  37. New at modding Generals Z:H (need help)
  38. problem
  39. I want to create new models in Zero Hour
  40. Tester for a Tank Wars Mod
  41. module tags
  42. I need help with the guard radius
  43. Computer players not playing
  44. Tank Bunker Help
  45. Rotating Turret Code
  46. Not enough units in Pro:Gen: A need for more specialized factions
  47. Problem with Progen 2.6
  48. hostile civilian in multiplayer
  49. Zero Hour Main Menu Window Modifying
  50. Help with Generals Challenge, with Boss General.
  51. Unit Limit Problem
  52. Campaign.ini help please
  53. Help with new tank paradrop
  54. Need help on Map.ini
  55. Help, Simply Modding
  56. Modding Is Brand New To Me
  57. old modder trying to locate tools...
  58. INI help please
  59. Modding doesn't work
  60. How do I mod ShockWave?
  61. Not within my base
  62. Making a building NOT capturable.
  63. America's Rage (I lost the other thread)
  64. Cameos Won't Show Up
  65. Questions about ZH modding
  66. Dozer won't build new Structure ?
  67. Transformers
  68. Phalanx Files Downloadable at tibgen.cannis.net
  69. Airport problem???
  70. Adding Oil Derricks to each Side
  71. Where does this code go ?
  72. Model problem
  73. Can the USA Take Enemy Vehicles?
  74. Boss Generals mod RELOCATED.
  75. Making an experimental faction...
  76. Last Man Standing and Observer mode ?
  77. Invisible model
  78. ERROR LOG ?
  79. Removing Symbols ?
  80. editing units on genrals, not zero hour
  81. Question to DeeZire
  82. how do you edit descriptLabel and textlabel
  83. How do i install a mod ?
  84. Generals Detention Camp
  85. more ZH music
  86. Editing the cost of Equpment & Buildings
  87. Still Having Problems...Veterancy Upgrade(Stealth)Pathfinder
  88. Custom Cameos
  89. Aircraft: wing hardpoints
  90. Buttons, buttons, and more buttons
  91. I'm back!
  92. Any Cutscene Limitations?
  93. A Few Questions
  94. Challenge Mod
  95. New rank
  96. Original Files
  97. Whats ExtraPublicBones for?
  98. In need of some modding help, a few questions
  99. More Aggressive Infantry General AI [Stuck, help... please?]
  100. Random Question..
  101. Old question
  102. Generals' Biography Stuff
  103. Skinning help
  104. C&C Millenium
  105. noob in coding need some help <<
  106. "Project 4" mod revision 33
  107. How do I make both Scud Storms different?
  108. Tank Paradrop "Help"
  109. how to change the countdown time of super weapon?
  110. Guess whos baaack! I have a question too!
  111. Players, Teams? (Multiplayer WB Scripting)
  112. Adding A Unit !
  113. Zero Hour New Faction Music
  114. Vietnam Glory Obscured Requires An Animator!
  115. Tech Factory
  116. Simple RenX animation issue
  117. Air-to-Ground Weapons
  118. projectilecollideswith
  119. Skinning
  120. Shield Upgrade - Like Protoss
  121. Custom Controlbar button placement
  122. Zero Hour: Mid East Crisis
  123. Mod Team members needed!
  124. projectile collisions
  125. Weapon Upgrade with SCIENCE
  126. IM BACK with a new mod
  127. How to change weapon if infantry is in or out a vehicle
  128. MOAB
  129. Help on aircraft
  130. MidEast Crisis v.1.5 STANDALONE INSTALLER!
  131. Texturing (Alpha Channel?) help pls?
  132. Was this mod completed?
  133. Westwood 3D format
  134. Need to learn how to mod for generals!
  135. Problem with shadows
  136. Hacking .scb
  137. Hello im new here and i just wanna ask about USA Pilot
  138. Multiplayer AI
  139. ExitDelay on AIRCRAFT
  140. Can't Install.....
  141. Tech Level mod like in classic C&C Red Alert
  142. Does anyone know all the changes for the "old" gen
  143. EMP restriction
  144. First Demo Video
  145. Overlord
  146. Gmax
  147. AutoselectSource
  148. Mobile Stinger site, Possible?
  149. A Collection of Problems For Your Perusal
  150. Once more: RiderChangeContain & Structures?
  151. Zero Hour and TFD Custom AI Compatibility Issue
  152. Conversion from 1 airstrike with 3 units/3 seperated powers
  153. Infantry Animations
  154. Looking For Model Donations
  155. Back to .big
  156. About Pro:Gen 2.5v
  157. How do you add new units
  158. TOWER DEFENSE job openings
  159. AmberZ Big Bad Bumper Block of Bollox Bugs
  160. Nuke Mushroom animation -> JPGs ?
  161. Upgrade Prerequisites
  162. What causes mismatches online?
  163. Nexus spawning too many units
  164. Error - please help, pretty please. Should be easy!
  165. Recon Buggy
  166. Generals Zerohour Game Balancing Formule
  167. button images ????
  168. Zero Hour Behavior Editing?
  169. HOW MUCH ?
  170. Help with map AI
  171. Capture Projectile
  172. The_Hunter in? ? ? ? ?
  173. Question about ZH Audio
  174. Problems with upgrade
  175. Linking Two Objects (TurretAnd Turretel) Help!!
  176. Hording
  177. Generals AI modding help needed
  178. Heeeeeeeeeeeeeeelp!!!
  179. OCL Offsets
  180. Americas Rage
  181. Help with creation
  182. Animated firing sequence
  183. What happened to the AI?
  184. AI "clone" problem.
  185. Question the first: Falling at the first hurdle.
  186. ProGen 2.5 - Custom Honors Question
  187. Real Flashbang FTV
  188. Amphibious units tutorial?
  189. Frenzy FTV!
  190. Colonial Generals
  191. No projectile with new weapon (map.ini)
  192. T90 model poly count
  193. Back with new problems!!!!!!
  194. Make units unselectable (map.ini)
  195. GMax Code
  196. Arc of Death
  197. ModuleTag_XXX
  198. Tank cannot be built in the game
  199. Ridercontain fun and games
  200. Swimming Infantry
  201. Missile Doesnt ascend properly
  202. Missile Doesnt ascend properly
  203. A question of AI coding...
  204. The Armageddon Mode
  205. Changing Camera Height, more than 1000
  206. Hello, i have a problem...
  207. Need help offer fabelous mod for generals v1.8
  208. TFD
  209. :/ Can anyone help me?!?!?!:/
  210. A little off-topic... but...
  211. Smoke Grenade- Invisible Marker: Only Effecting User
  212. How would you make an upgrade?
  213. 2 big problems with my tank!!!!! HEEEEEEEEEEEEEEEELP!!!!!!!!
  214. "Technical Difficulties"
  215. [B]Changing general Pictres[/B]
  216. editing units for generals.
  217. Maximum BuildQueue
  218. Need good small favor offer small cash reward
  219. Pathfinder Stealth Upgrade by Veterancy- Basic Modding Help
  220. IM UBER NEW to Modding please ehlp
  221. Upgrade by status?
  222. Buyable Powers
  223. Barrel Wont Raise
  224. AIRNGR_SKN.W3D & AIRNGR_SKL.W3D mssing!!!!!!!!!!!!!!!!
  225. Take prisoner mode: ProGen
  226. Engineers C&C style
  227. Chilli skinner i can't find it
  228. Auto Aquiring Civillian?
  229. Bike Logic Skycrane
  230. Science Upgrade Unit
  231. Weapon Fires from Objects Center and Not TheWeaponAttachBone
  232. Units in guard mode not moving for friendly units?
  233. Help with Saboteur Ability? (not kill self on use)
  234. [WB]
  235. Clarifying KindOf
  236. Drones
  237. Need Help With 'Old School' Crates
  238. Clarifying Something about duplicate Module
  239. AIUpdateInterface Module
  240. Boris - Code
  241. Alt Turret Sometimes work sometimes don't
  242. Giving Tank Hunters Laser Guided Missiles
  243. Infantry_gen TroopCrawler
  244. Model Donation
  245. USA Dozer 0%
  246. Dumb bombs overshooting targets & sliding on the ground
  247. PDL Upgrade
  248. Gmax Problems
  249. OWN GENERLAS - like Hero in BfM-E 2
  250. EA releases C&C and BFME II SDK