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View Full Version : Generals & Zero Hour Editing


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  1. Is Deezire Making A Mod For Generals?
  2. my Model needs a skin
  3. Dragon Warrior!
  4. voxel
  5. New Unit: Swing-Wing Airplane
  6. New Unit: Typhoon Tank
  7. howitzer
  8. .gmax to .3ds converter
  9. Trouble with a unit..
  10. unit makeing
  11. FASCAM
  12. shields and transforming units
  13. GLA shortcuts
  14. Vehicles & Infantry size
  15. Angry mob and tunnels??
  16. CommandSet.ini
  17. Conflicting Sciences
  18. New layout!
  19. Anyone have any plans for a classic C&C or RA1/2 mods?
  20. Pathfinder Snipe Crew
  21. Cloning a unit
  22. Skirmish AI fiddling...
  23. Error while loading Generals
  24. I am new here
  25. Dirty Nuke
  26. Stinger Soldier!
  27. Quick ?
  28. looking for a 3d guy to make a few small things...
  29. Creating new .big files
  30. NEW Usa superweapon
  31. ini questions...
  32. New UNit: Ra1 M.A.D Tank
  33. unit editor
  34. Anyone Interested...
  35. My first Reskin
  36. Technical Difficulties with the technical (!)
  37. Unit Speed?
  38. African Warlords
  39. Detention center seems out of place?
  40. Enabling the laser draw effects for a standard weapon, HOW?
  41. Preplaced 'empty' units ? Lil' n00bish, but I'm just curious
  42. About generals deezire
  43. A few Questions
  44. GLA dirty nuke bombtruck
  45. The POW Truck its there but what can we make it do
  46. Yo guys after a in depth research of the usa side
  47. I need a USA stealth transport for a mission I am planning t
  48. Westwood Mod CPanel Creator
  49. Texture Problem (yes im a noob :) )
  50. GLA Scud Storm stuff...
  51. Generals Deezire
  52. My first ever 3d model... Please tell me what you think :)
  53. New Unit: H.U.R
  54. Is it possible to scale model sizes using values in *.ini's?
  55. a-10 buildable?
  56. Iraq's Navy (New CNC Fallout screenshots!)
  57. Command Center Editing
  58. Adding new sides! Brief Tutorial
  59. Graphical & Audio Feedback Improvements
  60. TerrainScorch, and questions about it
  61. Water Effects
  62. Generals Mod Selector
  63. POW trucks?
  64. A few Questions...
  65. Changing Color Help?
  66. looking for some textures...
  67. Should I re-install?
  68. Tomahawk missile pathfinding
  69. Scud Storm Ready Image
  70. Button textures?
  71. .tga texture format question ...
  72. The new -mod switch
  73. Sorry to bother...
  74. Wanna see my skinnz
  75. TerrorCell & POW Trucks
  76. Extending Command Sets Beyond 12
  77. Some More Useful Tidbits
  78. changing the speed of the particle uplink cannon
  79. my mod idea
  80. lets make a petition asking EA to do a few things...
  81. Editing the Game Intro
  82. Can 3d Max be used to make Generals Maps?
  83. Silent Forces 13
  84. Generals distance unit
  85. A Few Useful Tweaks
  86. New Generals Menu For Ya!
  87. I am in need of modeling assistance, can anyone help?
  88. *.wak file format + editor (good news)
  89. How do I make Generals load outside models?
  90. Mine Layer
  91. Help
  92. OK CHANGE GOD DAM U
  93. Carpet Bombing
  94. Reenabling the cut 'GENERAL' logic. Possible solution.
  95. [pics] My Current Starwars Models
  96. Help wit A10 (not movable)
  97. Coding Airplanes MG
  98. ok, is this a bug? please help..
  99. Bug Hunting Help
  100. A buncha ... stuff
  101. Release: Bloodmod V1
  102. Carpet Bomb
  103. hover tank... again,
  104. [New Unit] Cobra
  105. USA does nothing when I edited map scripts.. help..
  106. Need some easy help (its easy for you that know)
  107. GLA Supply Truck
  108. Editing existing units art?
  109. AIData.ini vs Default\AIData.ini
  110. AI scripting tips?
  111. Tidal Waves
  112. Hovering Crusader Tutorial
  113. Re-enabling Hovering Crusader
  114. Bones
  115. The script doesnt work on 3ds max
  116. Recruiting For Modern Military Total Conversion
  117. Up at Source Editing Forums!
  118. XGR Editor preview
  119. w3d to 3dsmax importer
  120. w3d->gmax converter, download here
  121. Adding a general
  122. TurretPitch Problem
  123. New Work in Progress. (Assualt Gun Thing)
  124. Textures for China
  125. HELP. Files > Back to BIG's
  126. WANTED: RenX Animator on SST
  127. Building lines on Units
  128. Excellent site for REAL blue prints on some amazing vehicles
  129. W3D exporter for 3ds max
  130. Bringing units in Nod Airstrip, TD, style
  131. Lil update on Starwars mod
  132. The Units from the Beta! (Alot of pictures, +/- 1mb)
  133. Label thingys?
  134. Free 3D Modeller
  135. Old CNC Units in Generals...
  136. Skinning Question
  137. Up at Planetcnc!
  138. Adding a unit to the Game. [ProClone or others]
  139. IFV
  140. BigPop Problem
  141. Liberty MLRS uh... kinda the skin is wrong
  142. Helicopter gunship for GLA - anyone making one?
  143. My first ever Model for Generals. Mastermind
  144. Map Making = LAG
  145. Need some help with A10
  146. String Editor...?
  147. Implimenting core ini changes
  148. New sides
  149. XCC mixer question
  150. X-Wings
  151. GMAX- Chilliskinner tutorial
  152. any comments on generals ?
  153. W3D exporter
  154. Iraqi SSL
  155. Blood on Generals......!
  156. CnC Generals:Revelation:Now hiring
  157. Site Is Up!
  158. my first skins, comments plz
  159. Unit being brought up from underground when constructed
  160. Swimming Rangers lol
  161. Quick Question?
  162. Map-specific AI: Do it or don't?
  163. Howto create new Science/Rank Powers
  164. Generals RESTRICTED in Germany!
  165. New CNC Fallout ingame screens!
  166. changing music
  167. Personal Hovercraft :)
  168. Need coding help!!! Anyone?
  169. Newbie Modder Diary
  170. XCC Mixer 1.24
  171. Technical Difficulties
  172. Anyone who had the mp beta....
  173. How to apply a dds file to a W3D file
  174. I'm Confused?!?!?!
  175. Zoop is back: Starwars Mod screenshots
  176. Can you add your own?
  177. New Dozer to allow construction of new buildings Tutorial
  178. err,...help?
  179. Creating Passenger Spaces in units
  180. FactionBuilding.INI, where is it?
  181. Amphibious crusader again?
  182. How to do you install a new map properly?
  183. Bulldozer (or construction unit) Building Menu
  184. Having a problem getting games to use ini's
  185. Where are the Unit Portraits?
  186. Laser Fences??
  187. water flooding
  188. Has anyone thought of a way around the unit voices problem?
  189. XCC Mixer 1.23
  190. Player start points
  191. Carpet Bombing
  192. Looking For Some Help ON this one!
  193. China walls and Burning Barricade
  194. Custom Upgrades?
  195. Searching for modcreation teammates!
  196. An INI problem
  197. Tesla Tank lol!
  198. Changing Cursors Tutorial!!
  199. Cameo Generator
  200. {Research} Unit models and and respective Textures
  201. Just an initial texture test - Hippy Tanks
  202. Upgrade_AmericaRadar - Upgrade_GLARadar
  203. Extracting the BIG's
  204. Anybody Actuallu do this yet?
  205. Phoib : could you help me Please
  206. This is significant :)
  207. The Basics Of Unit Editing - CAMEOS
  208. Cleaned up INI file research thread.
  209. To the moon!
  210. Release Date : Tommorow!
  211. A Note From Harvard
  212. Worldbuilder question
  213. Starting a new CnC mod!
  214. unit ideas, oh, ok, i'm just the so-many guy with that.
  215. need help in factionunit.ini
  216. AI in Skirmish maps, help advice please
  217. Skirmish AI editing - the story so-far..
  218. a small point to make
  219. DDS File Problems
  220. No Generals Deezire mod??
  221. Command Line Switches
  222. The Generals Toolbox
  223. Turret problem
  224. Texporter Problems
  225. Rivers in Editor
  226. INI File Roadmap
  227. Strategic Modifications
  228. How to add units to generals
  229. Where can I find that .big editor?
  230. Is there a Generals Editor yet?
  231. [17.02.2002-17:57 LOCAL]A small FAQ to Generals
  232. map making
  233. Aircraft Carrier for Generals
  234. Adding New Sides Thread
  235. Importing .W3D files into RenX?
  236. BattleShip
  237. some questions...
  238. CNC Fallout Mod in development
  239. You Know You Are Close When!
  240. Adding Units
  241. First Generals mod at RECSEN
  242. Naval Units Thread
  243. Are there in-game debug tools?
  244. 3D Modelling Resources
  245. a funny bug
  246. AI.INI?
  247. W3D -> Gmax converter
  248. Custom Flag On Command Center
  249. Modding team needed
  250. Collide - Hell On Earth.. A TC For Generals