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View Full Version : Generals & Zero Hour Editing


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  1. HELP!!!!!!!!!!!!!!!!!!!!!!! Creating new unit and weapon
  2. Shortcuts of General's Abilities - How to add more buttons?
  3. Timed overcharge?!
  4. modeling
  5. Stupid ini editing question...
  6. New Model: Tank Killler
  7. Skin for mammoth tank model - anyone have it?
  8. I found the button images, but i need some more help...
  9. Enableing Hidden SpecialPowers
  10. RTP Files
  11. secret lab from beta
  12. My mod
  13. What the hell?
  14. Where can I find a list of the Unit Icons?
  15. Mod screwing up the game?
  16. Is Deezire Making A Mod For Generals?
  17. my Model needs a skin
  18. Dragon Warrior!
  19. voxel
  20. New Unit: Swing-Wing Airplane
  21. New Unit: Typhoon Tank
  22. howitzer
  23. .gmax to .3ds converter
  24. Trouble with a unit..
  25. unit makeing
  26. FASCAM
  27. shields and transforming units
  28. GLA shortcuts
  29. Vehicles & Infantry size
  30. Angry mob and tunnels??
  31. CommandSet.ini
  32. Conflicting Sciences
  33. New layout!
  34. Anyone have any plans for a classic C&C or RA1/2 mods?
  35. Pathfinder Snipe Crew
  36. Cloning a unit
  37. Skirmish AI fiddling...
  38. Error while loading Generals
  39. I am new here
  40. Dirty Nuke
  41. Stinger Soldier!
  42. Quick ?
  43. looking for a 3d guy to make a few small things...
  44. Creating new .big files
  45. NEW Usa superweapon
  46. ini questions...
  47. New UNit: Ra1 M.A.D Tank
  48. unit editor
  49. Anyone Interested...
  50. My first Reskin
  51. Technical Difficulties with the technical (!)
  52. Unit Speed?
  53. African Warlords
  54. Detention center seems out of place?
  55. Enabling the laser draw effects for a standard weapon, HOW?
  56. Preplaced 'empty' units ? Lil' n00bish, but I'm just curious
  57. About generals deezire
  58. A few Questions
  59. GLA dirty nuke bombtruck
  60. The POW Truck its there but what can we make it do
  61. Yo guys after a in depth research of the usa side
  62. I need a USA stealth transport for a mission I am planning t
  63. Westwood Mod CPanel Creator
  64. Texture Problem (yes im a noob :) )
  65. GLA Scud Storm stuff...
  66. Generals Deezire
  67. My first ever 3d model... Please tell me what you think :)
  68. New Unit: H.U.R
  69. Is it possible to scale model sizes using values in *.ini's?
  70. a-10 buildable?
  71. Iraq's Navy (New CNC Fallout screenshots!)
  72. Command Center Editing
  73. Adding new sides! Brief Tutorial
  74. Graphical & Audio Feedback Improvements
  75. TerrainScorch, and questions about it
  76. Water Effects
  77. Generals Mod Selector
  78. POW trucks?
  79. A few Questions...
  80. Changing Color Help?
  81. looking for some textures...
  82. Should I re-install?
  83. Tomahawk missile pathfinding
  84. Scud Storm Ready Image
  85. Button textures?
  86. .tga texture format question ...
  87. The new -mod switch
  88. Sorry to bother...
  89. Wanna see my skinnz
  90. TerrorCell & POW Trucks
  91. Extending Command Sets Beyond 12
  92. Some More Useful Tidbits
  93. changing the speed of the particle uplink cannon
  94. my mod idea
  95. lets make a petition asking EA to do a few things...
  96. Editing the Game Intro
  97. Can 3d Max be used to make Generals Maps?
  98. Silent Forces 13
  99. Generals distance unit
  100. A Few Useful Tweaks
  101. New Generals Menu For Ya!
  102. I am in need of modeling assistance, can anyone help?
  103. *.wak file format + editor (good news)
  104. How do I make Generals load outside models?
  105. Mine Layer
  106. Help
  107. OK CHANGE GOD DAM U
  108. Carpet Bombing
  109. Reenabling the cut 'GENERAL' logic. Possible solution.
  110. [pics] My Current Starwars Models
  111. Help wit A10 (not movable)
  112. Coding Airplanes MG
  113. ok, is this a bug? please help..
  114. Bug Hunting Help
  115. A buncha ... stuff
  116. Release: Bloodmod V1
  117. Carpet Bomb
  118. hover tank... again,
  119. [New Unit] Cobra
  120. USA does nothing when I edited map scripts.. help..
  121. Need some easy help (its easy for you that know)
  122. GLA Supply Truck
  123. Editing existing units art?
  124. AIData.ini vs Default\AIData.ini
  125. AI scripting tips?
  126. Tidal Waves
  127. Hovering Crusader Tutorial
  128. Re-enabling Hovering Crusader
  129. Bones
  130. The script doesnt work on 3ds max
  131. Recruiting For Modern Military Total Conversion
  132. Up at Source Editing Forums!
  133. XGR Editor preview
  134. w3d to 3dsmax importer
  135. w3d->gmax converter, download here
  136. Adding a general
  137. TurretPitch Problem
  138. New Work in Progress. (Assualt Gun Thing)
  139. Textures for China
  140. HELP. Files > Back to BIG's
  141. WANTED: RenX Animator on SST
  142. Building lines on Units
  143. Excellent site for REAL blue prints on some amazing vehicles
  144. W3D exporter for 3ds max
  145. Bringing units in Nod Airstrip, TD, style
  146. Lil update on Starwars mod
  147. The Units from the Beta! (Alot of pictures, +/- 1mb)
  148. Label thingys?
  149. Free 3D Modeller
  150. Old CNC Units in Generals...
  151. Skinning Question
  152. Up at Planetcnc!
  153. Adding a unit to the Game. [ProClone or others]
  154. IFV
  155. BigPop Problem
  156. Liberty MLRS uh... kinda the skin is wrong
  157. Helicopter gunship for GLA - anyone making one?
  158. My first ever Model for Generals. Mastermind
  159. Map Making = LAG
  160. Need some help with A10
  161. String Editor...?
  162. Implimenting core ini changes
  163. New sides
  164. XCC mixer question
  165. X-Wings
  166. GMAX- Chilliskinner tutorial
  167. any comments on generals ?
  168. W3D exporter
  169. Iraqi SSL
  170. Blood on Generals......!
  171. CnC Generals:Revelation:Now hiring
  172. Site Is Up!
  173. my first skins, comments plz
  174. Unit being brought up from underground when constructed
  175. Swimming Rangers lol
  176. Quick Question?
  177. Map-specific AI: Do it or don't?
  178. Howto create new Science/Rank Powers
  179. Generals RESTRICTED in Germany!
  180. New CNC Fallout ingame screens!
  181. changing music
  182. Personal Hovercraft :)
  183. Need coding help!!! Anyone?
  184. Newbie Modder Diary
  185. XCC Mixer 1.24
  186. Technical Difficulties
  187. Anyone who had the mp beta....
  188. How to apply a dds file to a W3D file
  189. I'm Confused?!?!?!
  190. Zoop is back: Starwars Mod screenshots
  191. Can you add your own?
  192. New Dozer to allow construction of new buildings Tutorial
  193. err,...help?
  194. Creating Passenger Spaces in units
  195. FactionBuilding.INI, where is it?
  196. Amphibious crusader again?
  197. How to do you install a new map properly?
  198. Bulldozer (or construction unit) Building Menu
  199. Having a problem getting games to use ini's
  200. Where are the Unit Portraits?
  201. Laser Fences??
  202. water flooding
  203. Has anyone thought of a way around the unit voices problem?
  204. XCC Mixer 1.23
  205. Player start points
  206. Carpet Bombing
  207. Looking For Some Help ON this one!
  208. China walls and Burning Barricade
  209. Custom Upgrades?
  210. Searching for modcreation teammates!
  211. An INI problem
  212. Tesla Tank lol!
  213. Changing Cursors Tutorial!!
  214. Cameo Generator
  215. {Research} Unit models and and respective Textures
  216. Just an initial texture test - Hippy Tanks
  217. Upgrade_AmericaRadar - Upgrade_GLARadar
  218. Extracting the BIG's
  219. Anybody Actuallu do this yet?
  220. Phoib : could you help me Please
  221. This is significant :)
  222. The Basics Of Unit Editing - CAMEOS
  223. Cleaned up INI file research thread.
  224. To the moon!
  225. Release Date : Tommorow!
  226. A Note From Harvard
  227. Worldbuilder question
  228. Starting a new CnC mod!
  229. unit ideas, oh, ok, i'm just the so-many guy with that.
  230. need help in factionunit.ini
  231. AI in Skirmish maps, help advice please
  232. Skirmish AI editing - the story so-far..
  233. a small point to make
  234. DDS File Problems
  235. No Generals Deezire mod??
  236. Command Line Switches
  237. The Generals Toolbox
  238. Turret problem
  239. Texporter Problems
  240. Rivers in Editor
  241. INI File Roadmap
  242. Strategic Modifications
  243. How to add units to generals
  244. Where can I find that .big editor?
  245. Is there a Generals Editor yet?
  246. [17.02.2002-17:57 LOCAL]A small FAQ to Generals
  247. map making
  248. Aircraft Carrier for Generals
  249. Adding New Sides Thread
  250. Importing .W3D files into RenX?