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View Full Version : Generals & Zero Hour Editing


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  1. Have superweapon, buttons, shortcuts, jets. Bombs don't drop
  2. Have superweapon, short cut, jets...funny no bomb drops?
  3. Have superweapon, short cut, jets...funny no bomb drops?
  4. Have superweapon, short cut, jets...funny no bomb drops?
  5. Have superweapon, short cut, jets...funny no bomb drops?
  6. Have superweapon, short cut, jets...funny no bomb drops?
  7. Help adding to an existing mod
  8. Stealth only when attacking?
  9. Daisy cutter error.
  10. Making new lazers?
  11. Troop Crawler inf gen help
  12. Preload Units
  13. SFW Problems...
  14. Soldiers surrender...
  15. Adding new General Powers to each side
  16. Just a tool idea for "Simple" modding
  17. ConRed Beta Tester
  18. About GC_ some helm pls!
  19. Mismatchfest - Unknown Cause
  20. Which Mod.
  21. Simple Audio prob
  22. Superweapon timers
  23. Grenade Error
  24. Grenade Error
  25. Generals/zero hour Unit/building editing NEED HELP!
  26. Laser Path
  27. First Mini Mod Creation Problem, Help Needed!
  28. Bridges
  29. Battle Honors
  30. Battlefield Commander
  31. Any limit for new teams making?
  32. ROTD needs Mappers!!
  33. MD:FE UPDATE
  34. AI guide?
  35. Button Image location and format in ZH
  36. Exploding aircraft on ground impact
  37. Help Wanted
  38. ConRed Media
  39. Lagfest - Unknown Cause!
  40. Vulnerable Auroras
  41. RenX Error
  42. Beacons in Skirmish
  43. 3D Studio Max 6.0 / W3D Plugin
  44. Spectre attack cone and A-10s
  45. Neutral buildings and buildable units?
  46. "My topic" Ramon156 / Scripting etc.
  47. Billboard Submissions
  48. Only War desperation
  49. Been Long - Update and Question
  50. Need help troubleshooting
  51. Weapon projectile problems. . .
  52. RenX appears to lock up... this happpen to anyone else???
  53. Requesting help to use OCL 'bones'
  54. overlord 3 upgrade
  55. Trying to figure out how to create a mech that can transform
  56. Modelling Issues..
  57. APC...AHHHH
  58. ConRed Recruting
  59. Having problems modding ( again )
  60. Projectiles randomly do no damage?
  61. Defector for USA
  62. Adding antother EXITSTART & EXITEND?
  63. Effect of chage to 'ForceSkirmishAI'
  64. AiData and switching command sets??? Pls Help
  65. A couple of questions; read on inside. . .
  66. AI not using new units
  67. The GLA have a power supply building?
  68. Infantry Weapon Problems
  69. Cant find a file
  70. Having modding problems
  71. Pathpoints
  72. How do I edit the unit prices?. . . .
  73. wnd editing - q about controling hide toggeling
  74. Getting the enemy base to build tanks
  75. max cam height: problem with rendering in edges
  76. MLRS Problem
  77. in need of a little help
  78. How do i add give stuff from one general to another
  79. Help wanted
  80. Understanding the NukeCannon
  81. Can't get my map to appear...
  82. Where the F*** did Pro:Gen go??
  83. Black Screen and Mouse Problems
  84. AI Coders look here if you please..
  85. Two Problems
  86. Adding to AI in ZH
  87. SW 0.93 update
  88. applying bones to my inf
  89. modleling
  90. Lasers not showwing, need help
  91. KILL_PILOT 'ping' sound
  92. Which spot in the UV Map is this part?
  93. better guided missiles....
  94. What makes a .w3d file invinsible?
  95. ok.. we need wide wide WIDE tank tracks
  96. Anthrax Bomb cleanup
  97. Patriot missles
  98. How to make verry stong units?
  99. Script Q
  100. Changing animation?
  101. Shockwave 0.93 is coming for you
  102. Help with UV mapping
  103. question
  104. 3 questions: Countdown, keyboard mapping, shortcut color
  105. China Nuclear Launcher with no timer?
  106. Problems...
  107. Infantry Modeler
  108. RiderChangeContain and Turret???
  109. Removing a weaponset upgrade
  110. Yarr! Shockwave 0.92 is here!
  111. Locomotor Bug?
  112. [Tutorial] Comanche Glass effect
  113. Artillery Calling
  114. Immune to defect
  115. Few Questions...
  116. Enabling Early Base Alerts
  117. 2 Questions...
  118. Change Picture Of General
  119. IMPERIAL ASSAULT HELP
  120. Nexus Logic
  121. PurchaseScience CarpetBomb
  122. Airfield Bones and Aircraft Locomotors!
  123. Main Menu
  124. generals.str for zero hour
  125. My mod - Advanced Warfare
  126. How to allow recapture of oil rigs?
  127. GLA Leader model
  128. Getting an object to fire, then die
  129. Hey im stuck at modding, can someone help?
  130. Finnaly i learned
  131. Locomotor Switch method AND animations combined
  132. Airstrike/Helix logic > game crash
  133. Turret Platform with installable turrets?
  134. How do i
  135. To pitch or not to pitch
  136. modifying the WB tool?
  137. Massive Destruction : The First Encounter stuff needed
  138. wnd files
  139. How to make BattleShip leave Rubble?
  140. Multiple armor sets per unit
  141. Shockwave 0.92 final media update
  142. Freakin mechs!
  143. HELP: Rebel 2 weapons with SWITCH_Weapon, 3 suicide. How to?
  144. Renaming generals
  145. A little technical >mapborder
  146. America Warehouse/Supply idea ...
  147. Newb question
  148. Mismatch
  149. Thinking of a mod for Gen/ZH
  150. Problem with a model launching a missile attached to it...
  151. T/C Mod Needs New Staff
  152. Medal question
  153. RMG?
  154. How the fuck I get rid of this WB error???
  155. One noobs, sure to be, repeat request.
  156. Adding a tank to China
  157. High res skins
  158. EMP_HARDENED how is this suppose to work ?
  159. Kindof = question
  160. Font Change
  161. Hmmmm....
  162. WinEditor Trouble
  163. Bunker Trouble
  164. Need a multiple turret example
  165. Muzzle Flash Frames?
  166. Timing ...
  167. China Infantry
  168. Gates
  169. Fresh Ideas
  170. Gates
  171. America Checkpoint and "Gates"
  172. America Checkpoint and "Gates"
  173. America Checkpoint and "Gates"
  174. Getting a unit to fire a weapon upon construction
  175. Money at start and nuclear missle impact damage
  176. Multiplayer Network Sync problem
  177. Paradropping people
  178. Followup Help Needed On Generals Rank Point Ideas
  179. Could somebody point me in the right direction.
  180. Black Lotus AI Bug
  181. Fixing a Mod
  182. The Great Trench War Announcement! :]
  183. Turning Turret (And Barrel!)
  184. OCLUpdate question
  185. Combining Mods -> ZH Crashes
  186. Silence is a Virtue?
  187. New Shockwave Media Update!
  188. Adding New Units ... help
  189. tomahawak & scud problem
  190. Changing event sounds
  191. I think I've been living under a rock.
  192. ZH Generals Challenge Mode Fix
  193. Sword Animations
  194. MemoryPools.ini?
  195. Generals Rank Point Ideals
  196. EMPupdate ... please help
  197. MAYA and W3D
  198. Adding new Music Tracks
  199. Cluster Howitzer
  200. EA Complaints Here!!
  201. Disabling single target choosing in guard mode.
  202. Model colour, transparency and suchlike
  203. [SOLVED] An object shall take damage...
  204. Bleeding Infantry
  205. Urban Assault needs YOU!
  206. Audio Settings problem
  207. Shadow Volumes?
  208. Special Power - small mistake?
  209. Special Power - small mistake?
  210. Special Power - small mistake?
  211. Special Power - small mistake?
  212. INI.big MINDBINDER
  213. Making A Tutorial, Animated or Screen Capture....(IDEA)
  214. Multiple camouflages
  215. The Basics...
  216. Crushing Logic
  217. Getting an object to display once a unit is attacked
  218. Aki Update & Recap
  219. Help with .big files!
  220. Particle Cannon Problem..
  221. Requesting Assistance In Using gMax (NOW WITH PICS!)
  222. Shockwave News
  223. Have you seen this Model anywhere? tor3203's model
  224. Fixed SkirmishScripts.scb Help
  225. World Builder Question
  226. Kbps Converter
  227. AWM Neko Unit List w/ Descripions
  228. Scaling objects
  229. Artillery Exhaust Trail
  230. Amphibious unit not working as it should
  231. Domination General Mod
  232. Good image editor other than Photoshop
  233. Two healthbars
  234. Game Mismatches
  235. Need help with particle fx problem
  236. How to make in-game trailers (fancy)?
  237. Taking Objects Out
  238. I Am Back, Beginning AI, need basic Help:
  239. skinning a new model
  240. Skinning Help
  241. Subdual Damage
  242. SkirmishStats.ini?
  243. 3ds Max 8 Help
  244. Shockwave News
  245. Geometry Definitions...
  246. The Zero Hour Advanced Mapping Program (aka Zero AMP)
  247. Multiplayer settings remembered?
  248. Geometry physic logic
  249. Particle FXs
  250. Script Files (.scb)